@  @!g!g!g!g!g*( :ng~#Pff s nٙgcnܙ3>BNG-SNKu5W1! 2 !2 !2 zbBCAJ>K!y *  H >GH>I>@> &>f>v}%% !=!=!=!=!=*_V{ z 2w<*(#p+q̀>@v(@D0D8@@>F>(=  > U(>>>f>n&P~N#F N#FN#FN#FN#F%E_E{ƀ(*E_j{quE_T{ƀuE_^_u>C>E>@u>^E>@u>E>@u>Eu>Ebͽ>EA@A>33ͻ) >@3>36#6 6#6`W_{"r*V_{"rBKy"p *FOPY {"r _*FO{*V_GO{_zW{"r*V_GOz {*V_! T]{"r6#6W_{"rË*V_{"rBKy"p *FOPY {"r _*FO{*V_GO{_zW{"r*V_GOz {K66*V_BKy"p>4~ گ4~ڨ6#6 6#6r66G6,*V_{"rBKy"pN *V_y_>W__*FO{^s4~*V_! T]{"r4~6@6Ö6{*V_BKy"pNApy4~a*V_! T]{"r4~ Z666*V_BKy"pNApy4~ڰ*V_! T]{"r4~کW_G>H>IW_ {"r@@@@@@@@@@rWr_{"r*V_GO{_zW>3>3 *V_GO{_zW>3>3 *V_GO{_zW {"r::::{"r*FOW_y_xW*FOx yW_ {"r *V_::::GO{_zW {"r6^ *FO{O>G O Oq~3{3^s *FOy"p{WJ*V_y_xWGO_xW{"r!9 DM Oq!9T]_@_y_s~3^####{_{"rGO*V_y_xW*FO_xW{3^{3f4~ Q!4Äɯ@@F+N+^+n{ =<_W}oA }h i#z F+N+^+n{ =<_W}oA }j k#z !!! {"z"N#V#^W@gF+N+^+n寳  &k))))T]}g)))) \(d(ˤA "z F+N+^+n寳  &k))))T]&))))  !!! zwN#VA "z V+^+F+N+:ng 00xx|x<00080ll~l>(v}|w..wfn?.pp~~~|>00808   ``008080x``DD*(((TD"||>00808 ||>0080 <0x``|||>00xp80808080<<~fwf7|<<~ ~|><0x`|> <08080||||>||~? <000800080008000808 88\TUD:8||>||>NoJoJ%||g>00088\D]D:8ppcpp~||~~?pp~xx~~?~~`xx~?c~080808080~c~~?llcppc>6f~x<`>6fvv;cxx||>~>08080808080|>|p8l6ol>8|lc~?~ <0x`<<~~|>|||>~?cll|>880800                                                                                     (C) ML/SHINEN in 1999 THIS IS SO AMAZING  rs@ H@ä@Ý@Â@GHX Audio Engine (c) 1999 Martin Wodok. All rights reserved.>߯!" >&>w$>%߯!>&>w$>%߯!ɯ&߷L߷E߷nAM߷@MoMgO߇O **O*giog=***D*A***}|MoMgO **DO *B*CO **O **!5޷’Bog*_s(*{(*}|{?({(G0   xwʒB?B(&OG ( ( (????ÍB=O<(MoMg *O*gi*W*ޯ>O~G* ( ( (????j(**G x ޯ  z}|!@޷²CBoCg*U_s(*V{(*W}B|C{?(E{(WG0   xUwʲCV? CV(&FOG ( ( (????íC=O<FV(FMoMg *O*gi*GW*RޯS>FO~G* ( ( (????j(*H*GJxIޯ HIJKzT}P|Q!޷Dog*_s(*{(*}|{?({(G0   xwD?(D >`` > D=O<( >`` > MoMg *O*gi*W*ޯ޷(#*j(**Gxޯ *ޯ*(*********z}|>޷Eog*_s(*{(*}|{?({(G0   xwE?E(&O!G! ( ( (????!E=O<(MoMg *O*gi*W*ޯ> O~G* ( ( (????!z}|!#!5޷SG޷F޷F=og*?(* 5w ÄF7GOx ( ( (????O!ÄFw ?W/@ >`  > >NIw ?W/@ >`  > >ôIw ?W/q#p#q#p#q#p#q#p#q#p#q#p#q#p#q#p#! o gOw ށOށ=O!L ޷(4=('Oށ???OޱO!L ~O(*_~gk }|޷L޷K޷K=og*?(* 5w ÀK7GOx ( ( (????O!!!#ÀKw ?W/Oށ=O!L "!,k#wYN;c 'B[r!-9DOYbks{         GHXN5NMM M             NNNOAOaOOOOOP\y]Pp@(TP@az8\SH&~jLj鑑%Hp8` ???*?B(_A~<@P@ h^~@(P()#G˅PP0x ||x$ __'UW+S4  _ojZ-%zZP@D@"-Pp@*[y8<`@ @* (@R(p ```0 P ``@@P000```'' ?0/t @@?_ T  `0P@ KC0B@0(L?x|xx //? %`B@$C|2  _+ @/_ @) $ ``/  SONIC & KNUCKLES COPYRIGHT @1994 SEGA  . . . WELCOME TO THE 2ND #$% GAMEBOY [\]\^ DEMO . . . RELEASED ON 06-27-00 . . . CONCEPT BY ANDREW OWEN . . . GRAPHICS BY CHEVERON . . . MUSIC BY TONE DEF . . . CODING BY BUNG . . . RE-CODING BY ANDREW OWEN . . . MADE WITH MACINTOSH ! ! ! I KNOW, I KNOW, I SAID THE FIRST #$% DEMO WOULD BE THE LAST, BUT AFTER I DUG OUT THE FONT EDITOR I WROTE FOR THE ZX SPECTRUM AND FOUND THIS NICE FONT I JUST HAD TO USE IT, PLUS THE FACT THAT I WANTED TO SEE WHAT SONIC & KNUCKLES WOULD LOOK LIKE ON THE GAMEBOY [\]\^ ! ! ! WELL, IF YOU LIKE IT, EMAIL ME AT AOWEN(A)BRANDNEWCO.ORG (THAT'S RIGHT, THIS FONT HAS NO 'AT' SIGN) . . . I'VE GONE ON ABOUT THIS LONG ENOUGH ALREADY BUT IF YOU'RE USING A CRACKED VERSION OF NOCASH-GMB WHY NOT SEND MARTIN KORTH USD5 (YUP NO DOLLAR SIGN EITHER) AS A GESTURE OF GOODWILL AND MAYBE HE'LL START DEVELOPING IT AGAIN. OK, SO YOU WANT TO KNOW HOW THIS DEMO WAS DONE. WELL, TAKE A LOOK AT THE #$%-GB[ DEMO (THAT'S THE FIRST ONE) AND TAKE A LOOK AT THIS ONE. DO THEY LOOK SIMILAR? THEY SHOULD DO. WE'VE JUST GOT A BIT BETTER AT DOING GRAPHICS SINCE THEN (AND MUCH WORSE AT MUSIC APPARENTLY) . . . ANYWAY, QUICK GREETS GO TO ANDY K, EXILE'90, KIO, EMMA ___, VOID AND CONTRIBUTORS TO ALT.BINARIES.EMULATORS.GAMEBOY . . . #$% IS IN NO WAY AFFILIATED WITH NINTENDO<, GAMEBOY [\]\^ IS A > . . . (YEAH, YOU'RE RIGHT, I JUST DID THAT TO SHOW OF THE FONT! . . . TIME TO WRAP . . . |