\xH! [0 B B!B B!X   LI LI0HZ 0HB! y * L @ 7!?!=!\!0+zh(@0B),B) ) /B))")H) 8`   ``  0`0`  `  0`0`(!!"!轊"!8`  ȩȩLȢȩȩȩȢȢȽ ȢȩȮȩ`   < 5  +       ` 4  )    4  `0#삝` & \D`*ˆ Z `0i00`!!0 Di !iȍ!܍!i !H0` &O 샮 ZR`IHHH`$H HȌ   w ބ rB)  i2!! B   Ӯ ` @șșșș@șșș@Ɯ BCCCCCCC`L HHHh`01 HHHh  0JJJ 0)몽̉ m00     m   J L i@ ЩL0`!!!!!!!!! ! ! ! ! ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! !!!"!#!$!%!&!'!(!)!*!+!,!-!.!/!00!1!2!3!BBBBBBBBB B B B B B` P(    3  ?!) !X!\!2 !,!-!܍ ! !!!ߜ!!!!!!"!@ BCCCCC C!!C"C#C$CL!!!!0` !!! !!!!!`8! !8!7!!X!8!7i!j0 !]!0@0!!0@0` `{Z9sR11Rs9Z{  ]e (08@HPX`hpx (08@HPX`hpx (08@HPX`hpxcA8Q2j!JB #g4Kh?W!??P>a~~bR??` PH 4?zT~?_ @@rp@X pЬTШxtt::@xxPTpp||x@xp\@|@^PhphbT`~||T!QhpЬTЬPTpq||x@x !? @jj@@ (H I.W  P f[Q00]n   8x@0@pp?{__%;pp``xPxPhP`l^L^ o_ O0_ N]ϞM(H@P       ?uja0`*U\XԪ @@ U~xQysgoG?|x0p ``@ߙߘYuu+N8UUX7wU ߓߓCߒۃ ppp pNOD EO0O0U:+tU:#|z3|VWߛߓߒD LMPppXUU+N8UXxW _M_ E_Ko_ o   ׀Ӏ׀€р @ p@ pphp_o_oKOK  404:ہہ׀Ӏ  p` @ H1~05~x5~ztߑߒߒ߀NMޚMߌ_ P@@Hxp``hxxxxxp H p@ pphpo_oKOK  404:@@@   Hh+߀ T D(thz@@ hxhX  ؀  tz u0d~pht@@@@  xx4@Hp@ 08(иP`xp`@@ @@@@       XX\<~>^> o_o@l||>?? >> ~^<\@@||~>>?^OAg/ 7@`0p?^8X0p` ^~^_._?^?^>^>@@ ht_8?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`WXYabcdefghijklmnolpqgristuvwxyz{|}~~xyz{ؐHHHHH|||0`ؘxxv0``0`000` p0000 0`||`````|||6f||000||||~|0``0`00`x00l8l8lf<~pUZ_8<(SG9z?(pO/l001333000>fffy3<f`f6lg`>1`qccc><0x`qccc000csccc676`p< mmmckw`lll66`lllo?008`<px 9;3cl| g l?1?113ff<f66670000009<0666`lol0801?s0676f` 0676l 3`<lf|lllll3|f```  llll`lc``yy>fff>l ll llca`c01910csccc6666l|fffpy >`glolo>0>333a<f~`  00 ll`gll;3yc3f;c3gX0<g666a10lll000 lol0`lll0013?g|fffpy 00mgfm666a10lll000m0q6ll066lll3``cg<f~`0666``m><`pll>`|fff  fm6p60qf676`>lm60366`lll666`gl333|f``9 }666x`|fff|3 lolg`lll`001}3?|fff6py y0m| gfm 0>333<f~`  ll066`` lo l030<` g3`|fffx`fg7}x6   !"#$%&'()*+,-./0123456789:;<=9>6?@ ABCDEFGHIJKLMNOPQRST UVWXYZ[\]^_`abcdefghijklmnopqpqrstuvwxyz{|}~?@  )67}t66|t?@ )6666666666666666666666?   !"#$%&'()*+,-./0123456789:;<=9>6?Rnno    ?@    !"#$%&)6666'(})*y~+,|-.6666?@ /0123456789: ;<=>?@ABCDEFGHIJ)666KLsMNOPQRvSTU666?@ VWXYZ[\]^_`a bcdefghijklmno)6666666pqrtstuy6666666?@ vwxyz{|}~ )6666}y~|6666?@  )6666~t|6666?@@@@SH0CK - Issue #1GHIJk0 LD0H i𩀅L҂xH! [0 ! ;  Ʉ LdB)B`!`/!!7!?!=!l `BB)``!" " " p" 07!?!=!L/`LLLʁLLL L"L8 LN Ld Lz L Li𩀅LȂ\=\\ \\֏\ \ M\ \ Џ\ \i𩀅郝D xH! [0 !P! !,!-!!!!!!!"! !!!!d!P!!0B! ` ! ˃7!?!=!  !7!?!=!ɋ !L0BB``J)Z1RBJ)RJ/B))` ````!!"!5"! i!!"!"!`5!!  "! "!    P  `   A  `  ``!!Di,!i!m ! !A`!!!!!!!!! ! ! ! ! ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! !!!"!#!$!%!&!'!(!)!*!+!,!-!.!/!00!1!2!3!BBBBBBBBB B B B B B` P    !8!L!B !,! ! !!!!!!!!!ƈ"!@!!"!c"! Lц!!!!0` ! !ř!ę! &!8!e!d! !@!%Ǎ!$Ǎ!!L!ٍ! !!!! !!!!轄!@0   L ʇB`" " " " p" `" " " p" `  !"#$%&'()*+,-./0123456789:;<=>?@ (08@HPX`hpx (08@HPX`hpx (08@HPX`hpx (08@HPX`hpx (08@HPX`hpx (((((((((((((0000000000000cZRJRx^2!Kx+rbB55555555555555J!PRJ{o+{{+{oRJP!JcccccccccccRjiqx`(@D*Zcccccccccccccccccccccccccc  **@@@@P@ >>~~\>>>>~~ /P@Px@??T@((@@UT| ?D (? ?????XP@@@~=@:~~??@J ~``@ ><><@D/@?E *T UzZ~??ZzVF?A>TS'G~~ϟ<<PP8PP *??@ Bxx4<<<=?x<<@@@|@yBJ@}y@~@<8@x@xy"DPU?>||?~X?X?>~|?!_@V%?((PPР>(*?>T~P @@@"\~*Tn*T~*T~~~~~~~??A#QQ|hXZP@@?_JNJϏ@@@@@@>  ??~@~=?~~@@BB@@@@~\~Tn~~~~~Z^\\X@PZz???@@_>P@@@Z@@@DA 0@@@@ A@@ @ ' 8 /0H`xL0 `   0(pdHp z  pp4@0d$ A X4t"`#!@` < | 6';lc d s`Gg7  ,x\06rnv3g"BP$ P@`P A @ z????_   @F;{;@C03F{;C3@ǐCgssrs 8pasgg'g1`1/ ~@@~`~@~`}`xp @@`@``p$DPPH "@@@@177жȼwwwwnr22"&wws;{9'&&" 2FvDdp:6vdp:6 @@ "3#mmꕕOe8  GN'.8N.FOF'PXH1y1xr `@ ((P@;BVVh6PP`@@hQp10Pp@xxxpx.@A]BZFvTaFf??>>=<77ffno&'CGGψo( @@``0@`x<     <    0p33:z;{2r0p0a8qpy{A]17 kCO13~~>^{{<@@@@:0400x00xPxp0xx8xP    @0 H!!>>XXFF@@@@$A ` B!y<y> 11CCg??=<@@ `@0`(ЀxxxxXPxPpp0hX0PxP8pp0Xh 66&.fnN <996y.n`     ~{@>?/PP@@((@`p0tppt @A<<~~?o><~||XX||\\\\\\\\\\8h,<$4662:3;9=8Lh$/&>/&   @0 q@0H! ,- SS8?8:hk[8''GG''|? 0g/@H@XHX          @K?? K?8pf8 ,~. k -.ss``@@@@ P'88xx((y{15pt`h ggΏ::||sa @AMڴp`c??~c8x00`8x Y[--ǃa[-~?@@A@@#3 00ss99\\<<..pr ``  V$$vvRR0 @ppР@@    ={%uGǂ={u'G00p0p0p ` ` `0xH^doRWqspq x^oWsq `` 000؈`00p<8   Hl$5ll[[%%@@ ""@@XX00``@@@@ ?? ??3$f &؀<3f9&0p0p0p0p ` ` p ppp ``00`` ````p `0` ``Ll$f32  lf3N2    @@HHDD "" ??<<,,<<()<=????=> `@` 0p0000p000@@``PP@@@@@`P@@||~~,, ^|~,~>^@@HH@@DD """"""(+89(+(* "*=8?+<9(?; >9@PP jN j4 *4"4*~j4N ~n>4N """"""""""""""  >4 @PHX@PHX@PHX`p@PPXPXPXpP        @@@@@@@@@@@@@@@4>44 """"""@@""@@    `p@X`p@XpXpX     @@@@@@@ؠ@\ (@L <\(L<`            phx 08 0     0 , 0 0    !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$`sccc;6glll>38`<|0966`ll181|ff0033mmggll64400l󛛛ff776666llvv33xoo63à 00000}}<f̛s66603``3``<ff<ff0766l66xx?1?6?1?63?|3?`glo`glo<f~<f~pxpxc>c>f<9 }f<9 }666lo6loxx31310<f~0<f~lg lg ll`<>`<> <f~ <f~||}}6<<``>>6<`>lg||fffflg|ffxxx>>`<``llll`<`ll  l0088l083333`<`<cc>>c>ff||``f|`3xxxmvvv0llgglgmgl`oll`ollf3yy63 `mm `mmoXXllllyy66`` ll l``qqcccc`qcc666lllxx̍gglloo 118811cc99c9<?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¾¾¾!!! 03a6a669 0x70p!?@¾¾¾¾¾¾¾!!!!!!!! @@7636aa`[3663}|>cc>cc  03x>f0}? ?@PP¾¾¾¾¾¾¾(!!!!!!!!$ HxD78`c|cccc>cc> ff>6d??@¾¾¾¾¾¾¾z=! @  @@HD B_`c/0<~?E}/0L @P !!!!!!!! $JDD$P@CB @pOpz8?   %  YD40 11 F88F‚‚ !!1'X3<?  _b@¾¾¾¾¾¾¾hhO_P/0pV8<~  @gx H9aD| ?@? L@L !!!!!!!!AAA,?@?`g,?'Ggh??  p ~/.F`( Wȿ  ` p`? H$H<$) :;,*¾¾¾¾¾¾¾ @$P? @@ 17@p6{56@=@/(<<~  ZgH^1 BDy =Fn~{ Q+CWl ;L !!!!!!!!? O$ p== H? =xD.2a@ 0/ _?~~? ?@_` O>1P&;<lGx O(v]  Xh 3@(X  Xd(/@߰o;¾¾¾¾¾¾¾ ,PO ( 4Op ?<g F&;}$Cwy O\d >A~'P7P(` C``(@pa&j!!!!!!!!`GyMϿ ?@}x09{!P7 `~c3G_"Dg䃂}?!"Qi8p@?@?@ ?@9F(10D 0P! O/ar¾¾¾¾¾¾¾>1 '|>@~>>x@``? '>>`#<=opnп  @. 8 ``#2vO8HB>!?g| OW`CO{? !!!!!!!!@1?_ xX cP'( 7(  vɑef?0>@/,3T (z,opG y@}0_<>{Gy>>02@? p ¾¾¾¾¾¾¾<#p x<_`(" (U 3-? H2#= _$| 3=D?@8Jvp ._`G8k?V/?S$: ws@`Xx04;x` 'P{5?@&U)!!!!!!!! /0c- Xh@aGx@?@ :8!A _`d(L,?1`###!k78?0( |dp L~ ?@@og9J¾¾¾¾¾¾¾,4z{ag)@??Aqxx;' ˠzu}o@P0(0rB8 HHd_`P$ 1.00;9:88;}|@,0؀ 3 DF`, " Z%31@;$2ϨO'89g0y t2Rrq'Zcn ~BP( @@!!!!!!!!%O@0?PH#x0x ``y@@ /_`@AB@ `!>X? @~0%|B@@?@@¾¾¾¾¾¾¾@@88_`y :CcFv%> ?))``+;L@LL67)8ॽ az~ohh/0@~|x6JxU~8`&~<?9@>?(п@ |@@"tgx## qOp;0 @? $ !!!!!!!/H@@ ? g>07? ? `?@ ?8#?@1? D  $0P@@@   8@ry{`? O ÿǻƻƻƻƻ`?00 ~A ǻƹ9D9D9D``p0????cc` cfloll 1;8ƻƻƻƻƻƻƻcfcfaaal```ccc A~DBA!B$ "! $D @ H9D9D9D9D9D9D9D9D0 B9Ag!!Z 3cC8????????c6|``p cllgllfqomlgl`>?511``<|pƻƻƻƻƻƻƻ 00?000 C #A`pxlgc@0p00000 | 0 @ $$$ !LHHHHBBBBB@@@@@@ @x@ ? 9D9D9D9D9D9D9D9D$61B $N=N&n  (0|lp~Hl$$????????676`wkc>f>y 33>0lolg8?`ƻƻƻƻƻƻƻ    c     ``#9D9D9D9D9D9D9D9D'fz!DxD8AAx0:9X????????67v6lllg6 mmlammmm``N8pa~ƻƻƻƻƻƻƻ    | ```<9D9D9D9D9D9D9D9D&0 '$If @@ @A????????` 0673l [csccc;00001N:,OhX~_O@| ƻƻƻƺƺǻƻ<?ssch_`?@ggGȏ|p0@ _`-6 $#  _`OЏP:?@?@/0?@9D9D9D9D9D9E9E9DA0OphL?@?0O????????l l3`qccc96l3glacc`~? O ?@_Aixƻƻƻƻƻƻƻgggggw   g0_`OpF @@   PP@@@@@@@@<<4x-?@?@? q~ @@ 9D9D9D9D9D9D9D9DgccpPX|BFOPOPOPOP???????? `0 y _`hP~?@@ 34luT1yƻƻƻƻƻƻƻcwc ?'8 < amXU ?@?@7 x_` 勊ABTtԿ@-R8?@F  @P0pPPPP@  ;<coRa`Po?oF?tZ/0  ?@x?OPOp@9D9D9D9D9D9D9D9Dogc >`]qq->,<=?~~Gxp8 OP/pxǨǨ"GzRq@???'????p|gwG@8l\|rY/<'8/0DDB@Po?@| v({?@? ]l9ƻƻƻƻƻƻƻc,+/0?@G(0  rx !NN..&  PPP@@@ P8 8؁; ~.1 ``}C%'B< >rN9D9D9D9D9D9D9D9Dgccssso  `  PhCMMhx?@_pW?_`|_`{GsO????????GGGǨG(O(G(߰   \ b`Q O_`/pIu`{|>>#@ 0? ? >!>"5.  5;>|D @  ! ƻƻƻƻƻƻƻ#T;H9J3@sgg,?@X& K>އG޷~`V=&N @` 000003/?|O< Opo98B!1DXP"|9D9D9D9D9D9D9D9Do ?@/ ip. 6` ۼ/0?>"PO????????Ǩ4  Ј_` `XEiۼVV'Z?Hc(7 91*T, pƻƻƻƻƻƻƻR` wssss$r?;?>/0h4?@F@C? S? 'y]3r~<|8<[8ng99>0Ў'$%&?=>_S__]"9 ?Fɇ07 `p(P((|BIP?@2,"ȀW) pp00@' *7 GG>>-/=/0 WOQƻǺƻǸǿ ;;0tt#?PPP`'&'' l|wLleg``AA__g? g} s_`8D8D8D8D8D_)i]_vw``&_`_   <<88-=XXs( _`b~~~++||||pp||||||||}xpppppppp?~|||||??>>>```` 0xx``000ppp`@0x~~>~~||||||||>>>>` 00px``00pp@``pp``0?|||x?ppp0| ````3333  00880000p ```` ?c`~c```````03333333c  <<66331133# ?00aa11ff6xllpaaaa`|0000fgffffsccccc  sccccc;1911s3333s aaaaaaac ? goqaaaaa```~37800000?1````10 ~<?00``x``|f`cc00 cc;}9aas00?0 ;1cf  cc38000 ~>c1{1?aa```7?80f a1```````aaagaaa``acff0 ?p`p08>c00 13<~0``````00007?80c0  f``ffgfs?1`0911;fffcca 308 c>1``q? 0008?700fff 111a````s3aaaaa`ga`fgc00l<< `p?80pc>?008 333110<000````0008?7cca00 f6ffffffa```1?0  0pcg00c c cc 66663ffff`````ccccfgffc`fa`````aaaa```ffgff` `cf f```|mmlcf`````fomll`````cffffa fffffc```                      33337`00`03333000037666`003333033331111333333333`0;03333333333301333333300000000333333330000`00333300000000000`00ca``aa0`aaa0``````1``````1````aa1``00c1Y0Xc0aa0aa1``0``01aa010YpY`` 33!!&&2288<>ff33aavv668800hh0000 ̀  ffgg00333333""??33##00ss111111Ãnnff33````223399``````@@pp8888<<,,,,..&&<<--llllLL55LLddpp@@??aa@@&&22ff<<000000``3333??ff<<111111::xx aaaaaa3333331188  ll888800 ```````` Ɔ00 1111111188cccccccc000000̌ff??``````3300000000xxpp88Ȱ000000̌ ffffffccqq00111111qq``````333333??&&####!!qq̌ ww88LLddYY@@>> xx000000``@@@@Æ````````ffoo``<>ff33aa``````22333333ccffffffffff00ww;;1111111111;;33aaaaaaaaaa332233333399ss779911111111̌@@11ccɳ̌ 11{{ff<<ff<<XXddXX Ȱ qq117700 ``@@ ff??33??cc00;;>>000000xx<<33 0088@@??11{{````p< 00x!@?<<x8 ?w0`0 !!@dy @ 08|<`@ `00?s  0F`0 ``~``@<~d6m0x# g@  7o|~d6l||89 @h`   @@@@ `a`aaa09888>|<01a 1A! ;~8888?g =}8?0x s s s s <0aaaaa1wqqqq 10000qa|`````<0aaaaa3wpppp `07|n#'c8080w>00 'p `0p|@@@@@@0 `CP , sp<op< p {1 Cxq0 03~8p`Cxx0 8p`}f00 0 |`{>xp<` 1A @@@@800|||88`` D pxp8<s{?? DD<?1aAADD~0 8<DD? 8???CFDD>@@ !#""xxx#? GD@Gx||~~??!@w?<<??=<<<@??<<<<qq;AAAAL0 ??Dpp {?DDDD?@""""xxxx88qqD@@@p{{yy880 < |8@                            pxxy"""pppxxx???<<8<|~ 9=??H@D@@߁b@ACނ0 AA""&? sB"""bpxxxxxx????=!#""""@yxy <<<<? }yyyy#" #" xp<<???<<<<| 0 |@>><B@~1?A >pp{y88  |xxx?@χ?""? ww<<y 8<<$ pp0000|````00000x0000|````x0xxx````xyp````x ||x00| x8``800`000x008| x``800`00`|xx``8xyp``8|| xxxx`````````````80000000000xxxx`````````````800x0000000|xx``````8xxxxx0000000xx|x` x |||| xxx```x`````xx``x00x``x|x x0 x````8 ||````8|x````8x0000` ````8 ||| xxx`0 x0000000xx`````xx`````xxx0xx`8|x`8x @@Introduction - SH0CK Issue No.1 @@ Welcome to SH0CK, the first independent underground magazine ever to be @@released on a console system. @@ @@ This Issue (No.1) is more of a preview version, where most of the material @@is taken from other textfiles released. Also alot of material is taken from @@various console paper magazines, but in the future we hope to have our own @@experts who knows alot about different subjects. @@ Read on here as we will guide you through some bytes of text concerning @@SH0CK, where it originally started, and what might become of it in the future. @@The History: @@It all started back in 1991, when 2 dutch guys from Censor (Mirage & Skater) got @@the idea of converting their paper-mag "SH0CK" to a disk-mag for the C64. @@There were some disk-mags out on the C64 already, but in general the quality @@was poor, and the objectivity of the editors was doubtfull. @@ SH0CK (disk-mag) was born, code and grafix by Mirage, levelpack and @@NTSC fix by Psycho and music made by Maniacs of Noise. @@ It fast gained alot of popularity for several reasons. Mainly, SH0CK was NOT @@bound to just Censor, but the main editors were from various groups like @@CENSOR + IKARI + LEGEND + more.... This made the objectivity of SH0CK to be @@honest and by using people as writers for what they had alot of knowledge in, @@no matter in which group they were, the quality of the text was really high. @@This policy to be a mag FOR the people, BY the people, will ofcourse also count @@for this console version of SH0CK. @@The main editors (refered to as "The SH0CK STAFF") that have been involved in @@this very first SH0CK have been: GEGGIN, PSYCHO + SHREDDER from Censor. @@(I, Geggin, have done all the slavery work + 80% of all text in this issue! ARGH!!) @@That is far too few to be able to make an interessting magazine, which gives you @@detailed information about all the systems that are available nowadays, so if @@you feel you can contribute with your noble cunning in something, don't hesitate @@to get in touch with us and we'll talk about it. Mabey you even have something @@to come with, without knowing about it? @@ Mabey you are just good at playing games? No problem! We might need you as a @@game reviewer. @@ Mabey your cousins best friends dad works on a big software company? Can @@you get any "inside" news for us then? GREAT! @@ Or mabey you are one of those, spending 25 hours a day on the phone/modem, @@talking to underground groups, knowing always what's going on in the "scene"? @@Who joined which, and when? Share the news/rumours with the SH0CK readers. @@ Wanted very much! Inside unofficial info about whats going on with the new cool @@systems, the 3DO, Jaguar or mabey a new system, not going to be pressreleased @@for yet some weeks. Errhmm? @@@@@@ @@@@@@@@@@GET IN TOUCH WITH US!!! @@That brings us to another thing.... How do you get in touch with us?? @@ @@Well, for the readers who don't own a modem, there's actually only one way to @@do it, and that is by mail. Just write down some text, votes or whatever and @@send it to: @@@@@@@@@@@@CENSOR @@@@@@@@@@@@Box 6050 @@@@@@@@@@@@151 06 S|dert}lje @@@@@@@@@@@@SWEDEN @@@@@@@@@@ @@@* And mark the letter "SH0CK", otherwise we take it as a letter to CENSOR * @@@@@@@@@@@@@@@@@@@@@@(YES! There is a difference) @@Modem users will hopefully be able to reach us at "SH0CK SUPPORTING BBS's". @@This is something that we need support with from the SysOps of major console @@boards. @@So, a SysOp might ask, what does it mean to be a SH0CK SUPPORTING BBS? @@Well, if you feel like it, you can be a part of making SH0CK even better. It @@does not matter for which group you run the board, but you have to be @@honest though. Turn page and I'll explain more. @@ @@PS. We will also try to organise something for the major networks around in the @@ future (like INTERNET, USENET and more.....). @@Ok, I want my board to support SH0CK, what do I do? @@ @@Simple, you just need to have... @@1. A SH0CK conference where people can talk about SHOCK, get in touch with @@ the SH0CK STAFF and upload textfiles. @@2. A vote door for the users to vote for the charts. @@ @@Sounds fair, but what do I gain? @@1. If SH0CK becomes popular, you will get alot of happy users, knowing that @@ on their favourite board they can get in touch SH0CK, vote and come with @@ opinions, ideas and texts. @@2. You will also get a free BBS add in the SH0CK advertisements section. @@The only SH0CK SUPPORING BBS so far is: Wet Dreams @@But we sure would like to add some more boards to that list. @@Anyways, read the rest of SH0CK now and remember, if there's something you @@don't like, you want changed, removed, added, or simply if you like it all @@as it is now, LET US KNOW!! It's hard to improve something if we don't know @@what the readers want it to be. @@@@@@....retched by Geggin!@@@@@@@@@@@@@@@@@Now press "SELECT" for menu @@News and Rumours - SH0CK Issue No.1 @@Nowadays things moves quickly in the business, and in this subject we will @@try to follow up what is being rumoured or revealed in the market. @@ @@We will also try to give you short info on whats happening in the underground @@scene, what's up with the boards and which guys/groups that does what. @@ @@In this issue, most of the info is taken from various paper-mags and most of @@the "news" can probably be considered as old. However, in the future we hope @@that YOU want to help us, if you have knowledge about real HOT stuff. @@HET @@--- @@Nintendo owned Bandai report that a new portable SNES will be sold under @@the name Home Entertainment Terminal (HET). This portable (hmm, well, @@movable...) wonder has a builtin 4 inch LCD-screen, SNES and TV-tuner. @@Price and releasedate have not been announced yet. @@ @@Street Fighter II on a cineplex odeon cinema near you! @@---------------------------------------------- @@You like SFII but have extremely bad eyesight!? Nintendo of Canada can offer @@a solution with their "Super NES Mega Screen Meltdown"! Behind this fancy @@name hides a concept that will allow you, for a small fee, to play SFII on @@a large cinema screen. In conjunction with the cinema's surround sound, it'll @@be an experience out of the ordinary. This system is at present time only @@available in Toronto, Canada. @@ @@Are you tired of your old Ray-Ban? @@------------------------------- @@Virtual Vision gives the answer to all ambivilent neurotics who goes through @@deep inner crises everytime their eyes have to leave the TV screeen to @@experience some of that boring thing called reallity. VV's new portable @@"TV-glasses" is a gizmo that allows you to watch your favourite soap opera on @@a TV screen that appears to "float" in the air. You can connect your video @@camera, and watch what you are filming, in a similar way, and ofcourse you can @@connect your console too. It supports "split-vision", so with Bandai's HET unit @@you can lay on the beach playing SNES and watch the surrounding beach-babes @@all at the same time. @@ @@CD-I lays their hand on stars @@------------------------- @@Philips have managed to get the licence for some of the famous Nintedo @@characters, to their CD-I system. They are currently working on CD-I games @@with Link, Gannon and princess Zelda. Two sure titles will be "Zelda and the @@forest of evil" and "Zelda and the wand of Gamelon". @@ @@ @@The following "news" are taken from the great "Console News", made @@by Caffeine/Parsec. I hope Caffeine don't mind me including some of his @@work in here, considering all those console freaks who don't own a modem. @@ @@ @@Project Reality - Nintendo and Silicon Graphics Co-Operation @@----------------------------------------------------- @@ Nintendo and Silicon Graphics Inc. signed an agreement that they will be @@working on a 64-bit Nintendo machine now labeled as PROJECT REALITY. This @@super machine, should it see the light of day, is the first application of @@Reality Immersion Technology (RIT). RIT is a new generation of video games @@that allows players to enter a real time, three dimensional world using @@virtual reality peripherals. @@ The system will first hit the arcades in 1994, and then the home market @@later in 1995. The target price is set at $250 USD. What do you get for @@that amount of money? A clock speed of 100MHz, more than 100,000 polygons @@generated per second, a processing speed that exceeds 100 Million of @@Instructions Per Second (MIPS), and real time anti-aliased 3D texture @@mapping for super high resolution graphics on HDTV. @@ What role does Silicon Graphics Inc. play in all this? They are the @@people who designed the special chips used to create Tyranosaurus Rex and @@your friendly neighbourhood Brontosaurus in Jurrasic Park. They took great @@pains to 'scale-down' the chips so they were suitable and affordable for @@home use. @@ While you're reading this, you're probably saying "wow, this is great" @@or "damn I have to go get $250!" My word of advice: DONT PLAN ON IT. @@Nintendo said their CD unit would be out by Christmas of 1993, and I @@haven't heard a WORD about it. If Nintendo can't design a simple CD-ROM for @@their SNES, how can they POSSIBLY design a 64-bit unit? Never mind the fact @@that they are shrinking $100,000 in hardware down to $250!! Also, Nintendo @@just happen to FORGET to mention the fact that HDTV is *NOT* available yet, @@and probably won't be by 1995! @@ It seems that Nintendo is full of #### about their promises to the @@console community. When Sega introduced their Sega/Mega-CD, Nintendo said @@"watch out for us, we'll have 32bit CD and 16Bit CD quality sound!" Did we @@see anything? NO. Now, with the Jaguar and the 3DO (my personal @@favourite!), Nintendo is again saying "don't worry, we'll match it!" I @@wouldn't hold my breath. @@ @@ @@ @@ @@ @@@@@@@@@@@Ok, that's it for this time... @@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@....retched by Geggin! @@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@Press "SELECT" for menu @@The Consol Charts Page 1/11 @@These charts where compiled by Shredder during the last months, and hopefully @@they bring a clear picture of todays scene, whos hot, and whos not... @@ @@These charts origin in a questionaire that was sent out some time ago, and @@everyone has had their chance to vote. If you feel that the charts are unfair, @@bizarr or even insulting, make sure to vote yourself next time. @@ @@@@@@@@@@@@@@@@@@@@@@YOU MAKE THE CHARTS!! @@ @@The Consol Charts Page 2/11 @@Some of the charts are a bit "out of date" (for example BASELINE, which @@does no longer exist). Continue reading and at the end, you'll see how @@you can vote and what to vote for. @@ @@Best SNES releasing group - 1> Paradox 2> Anthrox 3> Censor @@ @@Best SEGA releasing group - 1> Censor 2> Paradox 3> Premiere @@ @@Most liked ALL TIME group - 1> Magical 2> Paradox 3> Anthrox @@The Consol Charts Page 3/11 @@Best SNES demo - 1> ATX X-mas demo 2> Magical 1st Try 3> ATX Raider @@ @@Best SEGA demo - 1> Censor Sonic & Tails @@ @@Best SNES coder - 1> The White Knight 2> Geggin 3> Pothead / Gaston @@ @@Best SEGA coder - 1> Psycho 2> Jarre @@ @@Best trainer/patcher group - 1> Elitendo 2> Baseline 3> Censor @@The Consol Charts Page 4/11 @@Favorite 5 BBS's (in ALPHEBETICAL order (not to piss anyone off)) @@ @@-> Land of Confusion : ?? @@-> Mirage : ?? @@-> Road to Nowhere : Fairlight WHQ @@-> The Ghetto : The Lynch Mob WHQ @@-> Wet Dreams : Censor WHQ @@ @@ @@The Consol Charts Page 5/11 @@Top 10 cool sysops/actives in the scene (in ALPHEBETICAL order) @@ @@-> Andeveron -> Shredder @@-> Chaos/VISA -> Slapshot @@-> Laviathon -> Warduke @@-> Picard / Kirk @@-> Problem Child @@-> Sigma Seven @@-> The Legend @@The Consol Charts Page 6/11 @@Top 5 LAMERS in the scene (Remember YOU voted, we stand totally objective!) @@ @@-> 2Tuff @@-> GhettoBoy @@-> Zool @@-> Maximillion @@-> Toyax @@ @@ Now, Let's Get Ready For The Consol GAME Charts... @@The Consol Charts Page 7/11 @@There have been numourous AWESOME releases, and amazing enough to believe, @@some agree on the ulimate games! Here is what I have gathered from those of @@you kind enough to fill out the first questionaire. @@ @@ Let's begin by looking into the Super Nintendo/Super Famicom department. @@This is what we get. The most liked game as many of you would guess is @@(drum roll..) Super Empire Strikes Back, by a long run. Coming in right behind it, @@is Street Fighter II Turbo Edition (I guess nobody ever gets sick of it!) @@And for third we have a tie, Teenage Mutant Ninja Turtles Tournament Fighters, @@The Consol Charts Page 8/11 @@and Mortal Kombat (did I hear somebody say NO BLOOD!?!). Honourable Mention: @@Sky Blazer, NHLPA '94, Top Gear II, Rock and Roll Racing, Cool Spot, Mr. Nuts @@(if it ever worked!), ZombiesAte my Neighbors, and StarFox. @@ @@Now it is time to move to the next level and see what's up with the Sega. @@Placing first is the most incredible Aladdin (talk about animation!). An ass hiar @@behind came Gunstar Heroes, coded by the better half of Konami (Treasure), @@followed by Rocket Knight Adv.(which I personally loved). Honourable Mention: @@NHLPA '94, Mortal Kombat, LandStalker, Street Fighter II Special Champion @@The Consol Charts Page 9/11 @@Edition, FlashBack, and Cool Spot. All of them great games, I am a bit surprised @@that the Sega is hanging (maybe surpassing?) the SNES in game quality. @@Something to think about! @@ @@ Until next time, I remain.... @@ hmm... Oh yeah, Shredder! @@ @@ @@That's it for this time, but turn page and read about how to vote. @@Contact us, one way or the other (read "Introducion") and vote for the following: @@ @@Favourite 3 SNES releasing group's (Ranked form 1 to 3 (1=Best)) @@Favourite 3 SEGA releasing group's (Ranked form 1 to 3 (1=Best)) @@Favourite Trainer/Patcher group - Top 5 lamers @@Favourite SNES demo - Favourite SEGA demo @@Favourite SNES coder - Favourite SEGA coder @@Favourite 5 BBS's - Favourite 5 Sysops @@Favourite 3 SNES games (Ranked form 1 to 3 (1=Best)) @@Favourite 3 SEGA games (Ranked form 1 to 3 (1=Best)) @@Favourite 3 Software Companies @@ @@Quite much, yeah, I know. @@ @@Once again, YOU make the charts. Almost every magazine get complains about @@their charts, people who claims they are unfair and wrong. We take no @@resonsibility what the charts might look like, it is totally up to you. @@ @@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@Ok, enough of this now........ @@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@....retched by Geggin! @@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@Press "SELECT" for menu @@The Consol Releases OCT - DEC '93 Page 1/15 @@These releases where compiled by Psycho & Geggin during the last month, and @@hopefully this will enlight you on whats on the way to your machine... @@ @@Contents... @@Releases For The Super Nintendo, Page 2-9 (73 Games, Released!) @@Releases For The Sega MegaDrive, Page 10-14 (49 Games, Released!) @@ @@Now, Lets Enter The Cyberspace, To Check Out The Latest Titles For The Ohhhh @@So Popular SNES... @@Game  Company  Note   Quality @@Virutal Soccer Human   40% @@Alien vs Predator   Activision  US Final  80% @@Utopia  Jaleco   50% @@Super Chase Hq Taito   40% @@Super Empire Strikes Back  Lucas Art   90% @@T.M.N.T. - Tournament Fighting Konami   80% @@Wing Commander- Secret Missions Mindscape  US Final  50% @@Catain America  Mindscape  US Final  40% @@Zool  Gremlin Grafix   50% @@Out To Lunch  Mindscape   45% @@Game  Company  Note   Quality @@The 7th Saga  Enix  FIG   70% @@Nhl Pa 94  Electronic Arts   98% @@Thomas The Tank Engine Software Creations   10% @@Rocky Rodent  Irem  US Final  70% @@Super Magic Boy  JVC   50% @@NBA Showdown Electronic Arts   60% @@The Incredible Crash Dummies Ljn Ltd.  40% @@Legends Of The Ring  Electro Brain  US Final  70% @@Plok  TradeWest US Final 50% @@Kevin KeeGans Player Manager  Anco   30% @@Game  Company  Note   Quality @@Top Gear II  Kemco   90% @@Aero The Acrobat  Sunsoft  90% @@Ren & Stimpy  THQ   40% @@Super Bomberman  Hudson Soft  FIG   70% @@Family Feud  Gametek   60% @@Pac Attack  Namco   30% @@Aquatic Games  Seika  US Final  50% @@Secret Of Mana SquareSoft  FIG   80% @@Kendo Rage  Seta   40% @@Last Action Hero  Sony    10% @@Game  Company  Note   Quality @@Sensible Soccer  Sony   90% @@Art Of Fighting  Kac FIG  80% @@Aladdin  Capcom   90% @@Sunset Riders  Konami   90% @@Riddick Bowe Boxing Extreme   80% @@Pink Panter Goes To Hollywood  Tecmagik   50% @@F1 Pole Position  UBI Soft   30% @@Dracula  Sony  US Final 30% @@Metal Marines  Namco   80% @@Cliffhanger  Sony   10% @@Game  Company  Note   Quality @@NFL MVP Football Capcom   50% @@Sim Ant Maxis  US Final  40% @@Daffy Duck - The Marvin Missions SunSoft   70% @@Football Fury  Sammy  40% @@Terminator II - The Movie Ljn Ltd.  30% @@We're Back   Hi Tech   50% @@R-Type III  Irem   80% @@Mega Lo Mania  Imagineer   80% @@Dr. Franken  Elite  60% @@BattleToads vs Double Dragon  TradeWest  50% @@Game  Company  Note   Quality @@Silly Putty  Varie Corp.   50% @@Tecmo Super Bowl  Tecmo  US Final  50% @@Aladdin  Capcom  US Final  90% @@Champion Chip Pool  Mindscape   50% @@Super Empire Strikes Back  Lucas Art  US Final  90% @@Jurrasic Park  Ocean  US Final  90% @@Wicked 18 T&E Soft   30% @@Paladin's Quest   Enix   70% @@John Madden Football 94 Electronic Arts  FIG   40% @@Flashback  Sony   FIG   90% @@Game  Company  Note   Quality @@Actraiser II  Enix  US Final  80% @@Super BattleShip  Mindscape   40% @@Wizard Of OZ  Seta   50% @@Monday Night Football  Data East  50% @@Bio Metal  Activision  US Final  70% @@Clayfighters  Interplay  FIG   80% @@Beethoven's 2nd  Hi Tech   20% @@NHL Stanley Cup Hockey  Nintendo   60% @@Robocop vs Terminator   Virgin   60% @@Chester Cheetah II  Kaneko   30% @@Game  Company  Note   Quality @@Lamborghini American Challenge  Titus   75% @@Ardy LightFoot  Ascii  US Final  40% @@Soldiers Of Fortune  Spectrum Holobyte  FIG   40% @@ @@ @@ @@ @@ And now over to the everlasting quality entertainment machine, SEGA... @@ (That's Psycho's personal opinion, we others know that SNES rules, right) @@ Oh, YEAH, Press Your Favourite key To Procede @@Game  Company  Note   Quality @@Hook  Sony   60% @@Mig 29  Domark   60% @@T.M.N.T. - Tournament Fighting Konami   70% @@Awesome Possum  Tengen  40% @@Land Stalker  Sega  US Final  90% @@Ultimate Soccer  Sega   40% @@Gunstar Heroes Treasure  US Final  80% @@Mazin Wars  Sega  US Final  60% @@Rocky & Bullwinkle  Absolute   30% @@Sonic Spinnball  Sony   90% @@Game  Company  Note   Quality @@Dashin' Desperadoes  Data East  80% @@Dr. Robotnics Mean B.M.   Sega   90% @@Aladdin  Virgin  US Final  90% @@Pink Panter Goes To Hollywood  Tecmagik   50% @@Aero The Acrobat  SunSoft   80% @@Wimbledon Tennis Sega   50% @@Gunship  US Gold   50% @@Ren & Stimpy  Sega   40% @@Splatter House III  Namco  US Final  80% @@Rolling Thunder III  Namco   20% @@Game  Company  Note   Quality @@Pirates Gold  MicroProse   80% @@Asterix  Sony   50% @@Addams Family  Ocean   65% @@FiFA International Soc. Electronic Arts   90% @@Lotus II Recs   Electronic Arts   70% @@Sensible Soccer  Sony   95% @@Snake'n'Roll  Rare Software   50% @@WWF Royal Rumble  Acclaim   55% @@Legends Of The Ring  Electro Brain   45% @@Fantastic Dizzy  Code Masters   40% @@Game  Company  Note   Quality @@F1  Domark   75% @@Tecmo Super Bowl  Tecmo   40% @@Socket  Vic Tokai   50% @@Dracula  Sony   50% @@Puggsy Psygnosis   85% @@Joe Montana NFL 94  Sega Sports  70% @@Best Of The Best   Loricel  40% @@John Maddens NFL 94 Electronic Arts   70% @@Lethal Enforcers Konami   90% @@Cliffhanger  Sony   10% @@Game  Company  Note   Quality @@BattleToads vs Double Dragon  TradeWest  35% @@Stimpys Invention  Sega   30% @@Eternal Champions  Sega   85% @@The Lost Vikings  Virgin   90% @@F15 Strike Eagle II MicroProse   90% @@ToeJam & Earl II Sega   60% @@Greatest HeavyWeights  Sega Sports  90% @@Barey's Hide'n'Seek  Sega   01% @@Wiz & Liz  Psygnosis   75% @@ @@The Consol Releases OCT - DEC '93 Page 15/15 @@Phuuu, plenty of games to fill even the most bizzar gamers needs... @@ @@That's Life in the Fast Lane... @@ @@ Next time we will presents new releases for the other systems around too.... @@ @@ Until then...... @@ @@@@@@....retched by Geggin!@@@@@@@@@@@@@@@@@Now press "SELECT" for menu @@The Japanese Scene OCT - DEC '93 Page 1/6 @@Yeah... Let's enlight your ways deep down the bad ass jap releases... @@Some thinks this is the lowest shit that can be pumped out on the software @@market, and if you belong to them hit 'select' now... @@ @@Releases For The Super Nintendo, Page 2-5 (34 Games, Released!) @@Releases For The Sega MegaDrive, Page 6 (3 Games, Released!) @@ @@Now, Lets Enter The Cyberspace, To Check Out The Latest Titles For The Ohhhh @@So Popular SNES... @@Game  Company  Note   Quality @@Super 3D Baseball  Jaleco  DSP  40% @@Super Ang Toyble  Naxat Soft   10% @@Winning Post  Koei  FIG   10% @@Kazensoylphid  King   10% @@Miracle Girls  Takata  FIG   30% @@Shooting Macros  Zamuse  FIG   60% @@Super Chinese World II  Culture Brain   10% @@Actraiser II  Enix  FIG   60% @@Pachinko Monogatar Kaze   10% @@Classic Road Victor Entertain.   10% @@Game  Company  Note   Quality @@Majang II  Nichibutsu   10% @@Paroyakyunews Jit.  Epoch  FIG   10% @@Soccer Kid  Krisalis   50% @@Aquattin  Tecmo   10% @@Little Magic Altron   40% @@Furinkazan Pony Canyon   10% @@Mask Heroes  Bandai   60% @@Solstice II  Sony    20% @@Battle Master  Toshiba Emi   65% @@Wakataka Ohzumou  Imagineer   30% @@Game  Company  Note   Quality @@Super Uno  Tomy   10% @@YS 4 - Mask Of Sun Tonkihouse  10% @@Super Pinball  Meldac   80% @@U-Jin Janjyugakuen Varie   10% @@Pachisuro Lovestory  Coconuts Japan   10% @@Fatal Fury II  SNK  FIG   80% @@Super Cup Soccer  Jaleco   30% @@Accelebrid Tomy   50% @@Aretha  Yanoman   10% @@Dynamic Stadium  Sammy  35% @@Game  Company  Note   Quality @@Yadamon Tokuma Soft   10% @@Virutal Boxing SOFEL   40% @@Gaia Gensouki  Enix  FIG   10% @@PachiSlot Hissho  Sammy  10% @@ @@Yeah, Oh Yeah... @@ @@ And now over to the everlasting quality entertainment machine, SEGA... @@ (That's Psycho's personal opinion, we others know that SNES rules, right) @@ Oh, YEAH, Press Your Favourite key To Procede @@Game  Company  Note   Quality @@Columns III  Sega   85% @@Panzer Sega   10% @@Mayhong Champions Game Arts   10% @@ @@ YES, 3 GAMES ONLY, ENUFF FOR ME... @@ @@ @@ @@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@Press "SELECT" for menu @@The Spotlight - SH0CK Issue No.1 @@@@@@@@@@@@@@@@ Hi and welcome to the "SPOTLIGHT" @@ @@ Here we will put a specific subject in the "spotlight", making it as @@deep going as possible. It could be about just anything that we feel should @@be cleared out, trying to give you information about both sides of the story in @@an objective way or similar. Coming issues will for example have deep going @@reports about the 3DO, Jaguar, Saturn and the Nintendo+Sillicon Graphics @@64-Bit machine, when we feel we have enough material about theese systems. @@ @@ @@ However, in this issue, we give you a well written story about the history @@of the console business up to date. The text is a modified summary of a @@textfile written by Jer Horwitz/Renegade Technologies Unlimited. @@ @@ If you have any suggestions about what we should "spotlight" in the coming @@issues, please do tell us so. @@ @@ Anyways, turn page now and read a VERY interesting file about how the @@business of console systems have developed during the latest decade, and what @@we might excpect in the near future. @@ @@Renegade Technologies Unlimited Presents: @@A Consumer's Guide to The Video Game Industry, September 1993. @@by Jer Horwitz @@ @@ Within the last year, six major video game hardware companies have @@announced plans for "revolutionary" game systems; systems which will utilize @@high-performance silicon to deliver "visual and auditory experiences never @@seen outside of arcades". In a world where consumers automatically equate @@higher numbers with greater power -- where 16-bit home game systems and @@32-bit arcade hardware are the norm, gamers went ballistic when Atari and @@Nintendo detailed their intentions to bring "64-bit gaming" into homes at an @@affordable price. NEC, Sega and 3DO have also been waiting in the wings with @@enhanced 32- bit home hardware, and SNK has been selling their expensive @@"24-bit quality" game system for two years. The numbers and unfamiliar names @@are confusing to most people. @@ The industry should never forget that the most important player in this huge @@video game is the consumer, whose wallet is about to be emptied at the cash @@registers of major retail outlets everywhere. Atari's Jaguar will sell for $200, @@the 3DO for somewhere between $600-800, and the proposed Nintendo system @@with Silicon Graphics' hardware is targeted for $250. The purchase of ONE of @@these systems might have been fathomable had it not been for the high costs of @@the "old" hardware from these companies; Sega's $300 Genesis with CD-ROM, @@NEC's $300 TurboDuo with CD-ROM, Nintendo's $100 SNES, and the $500 SNK @@Neo-Geo. @@ The gaming industry is within a dangerous but wonderful state of @@competitive flux; six companies shall soon compete to deliver the most @@impressive graphics and sounds at the lowest costs, unfortunately outdating @@their old hardware at the same moment it is selling best. The consumer is in a @@lose-win situation -- he or she loses because no one can easily establish a @@standard with six incompatible products; therefore, the consumer can never @@purchase one piece of hardware and play all of the terrific games available. @@He or she wins since there will be more products to meet different types of @@consumer demands, something will be affordable for every type of consumer @@and there won't be any shortage of new games or hardware in the near future. @@ @@ @@ It is the ultimate goal of this discussion to take the average @@impressionable consumer and convert him or her into a cynic; we get nowhere @@as a society without educated decisions, even when the decision involves @@purchasing a "toy". Through the recollection of past experiences with many of @@the companies involved in this discussion, we can better guess what their @@future behaviors will be. Additionally, this study will attempt to predict the @@future by looking at the 'vague specifics' the public has been privy to, @@sifting through the technical jargon and getting down to the actual systems' @@performance. @@ @@ @@ @@PAST LESSONS I: Company Histories @@ @@ Although a book could be written on the topic, the concise history of @@the modern video game industry can be detailed reasonably in a few short @@pages. Without thoroughly covering every single company ever to produce a @@game system (sorry, Vectrex fans!), this report can still touch on all of the @@important points. The first popular dedicated home game system was produced @@by Atari -- the 2600, a primitive but entertaining 8-bit toy. Atari had virtually @@no competition for several years, and they released a series of relatively @@inexpensive cartridge games at a reasonable profit. The next generation of @@8-bit game systems (released by Coleco, Intellivision, Atari and several other @@companies) was confusing for consumers - Atari's games wouldn't play on an @@Intellivision, and vice versa. At a time when video game sales were hardly @@competing with other toy sales, the market was flooded and stores rapidly @@dropped prices to move inventory. The result was the "crash of 1984," still @@remembered by game industry old-timers as the lowest point in home video game @@history. Many large chains, such as Kay Bee Toys, still have small stocks of @@Atari and Intellivision games from this time period varying in price from $1 to $5. @@ The rebirth of the industry began with Nintendo, a popular arcade game @@manufacturer. Building market dominance in Japan, Nintendo Co. Ltd. opened an @@American subsidiary and eventually translated their Mario Brothers and Donkey @@Kong arcade titles for use on their 8-bit American Nintendo Entertainment @@System (NES). Nintendo's system gained popularity in the United States, @@outselling by 8 or 9:1 the only other 8-bit competitors, one (the Master System) @@manufactured by popular arcade game designer Sega and the other (the XE) @@by Atari, which had been purchased by former Commodore head-honcho @@Jack Tramiel. @@ The Nintendo, Sega and Atari hardware, while termed 8-Bit (because of @@the system's "heart"; Nintendo and Atari used Motorola's 6502 microprocessor @@and Sega used a Z-80 chip), relied on additional graphics processors to @@produce the complex images placed on screen. NEC of Japan released a new game @@system in 1987, which featured an exceptionally powerful visual co-processor @@(PPU) capable of graphics comparable to some of the better arcade hardware @@released at the same time. NEC's PC Engine, as it was called in Japan, @@utilized the weak 8-bit Motorola 6502 for only minor tasks and instead relied @@on the PPU to do most of the difficult processing. @@ A turning point in the industry came with Sega's introduction of the @@first 16-bit dedicated video game system in Japan, late 1988's Sega Mega @@Drive. Rather than using an inexpensive CPU and additional PPUs, the Sega @@design team chose the Motorola 68000 (a true 16-bit chip) as its primary @@processor and added the older Z-80 (found in Master Systems) to handle smaller @@processes. The Z-80 also allowed the Mega Drive to run Sega Master System @@software. The Mega Drive had extreme difficulty competing with NEC's PC Engine @@in Japan for reasons explained below, but came to America one year later as @@the Genesis. @@ @@ @@ @@PAST LESSONS II: The Arcade and Eastern Connections @@ @@ The market for video games had evolved significantly from the late @@1970's and early 1980's. By 1985, consumers were demanding that more and more @@arcade games find their way onto the home consoles. Atari, Nintendo, Sega and @@Coleco (when it was viable) originally competed for the rights to reproduce @@arcade games written by other companies. Later, the same arcade companies @@opted to program the home translations themselves, and the now famous Capcom, @@Konami and Taito were among the first to take this route. They became known as @@"third party developers". @@ Of the three home hardware firms, only Sega retained an active arcade @@division. Nintendo virtually stopped developing arcade hardware in favor of @@home software. Atari Games (the arcade game manufacturer) was not bound by @@any promises to Atari Corporation (the home game vendor), and thus even Atari @@arcade games were available to Nintendo owners. Therefore, Sega SHOULD have @@had a strong software base in that their arcade games would be in high demand @@for home play. That never quite helped them with the Master System, as the @@home translations were often poor and unable to compete with all of the @@companies developing for Nintendo's system. @@ The NES was successful in Japan and the U.S. because of heavy support @@from more than a hundred third party companies, many of which had signed @@exclusive agreements which prevented them from releasing their games for @@competing game systems. NEC was able to get some popular titles, and as @@curious and humorous as it is, quite a few Sega arcade games wound up as PC @@Engine software. Sega's Mega Drive was competing with two systems which seemed @@to have every popular title, even including many of Sega's hottest arcade @@properties. @@ @@[Notably, following each company's release of a new system, they make a claim @@that they will "fully support" their old hardware and subsequently watch it @@die by asphyxiation (lack of new software).] @@ @@ @@ @@ @@ @@PAST LESSONS III: Modern Day Marketing, American Style @@ @@ Sega, in the most brilliant marketing ploy seen thus far in the international @@video game market, released the Genesis system (which was reasonably @@advanced for its time) in 1989 for direct competition with the ancient NES. @@Positioning the Genesis as a cooler, more powerful entertainment device, Sega @@quickly amassed a group of devoted followers who began to mock the Mario Bros. @@and all of Nintendo's very playable titles. Sega, which had been infamous for @@releasing poor-playing but visually impressive games for the Master System (with @@only a handful of notable exceptions), launched some very entertaining titles with @@the Genesis and won the dollars of everyone who had waited so long for quality @@home versions of their arcade games. They made it cool to hate Nintendo. @@ Although NEC released their PC Engine in America as the TurboGrafx-16, @@the Genesis quickly overtook it and eventually forced the TG-16's price down @@to 1/4 of the initial suggested retail. This was as much a result of Sega's @@marketing as their sudden (post-Master System) ability to reasonably translate @@their own popular arcade games. During the months of conflict with NEC, Sega @@wrested many of Nintendo's third party developers away, refused to allow any @@NEC-translated Sega title to appear in the United States, and assembled teams @@of Sega employees to develop "cool" alternatives to Nintendo titles. The @@Genesis was set to enter the toughest competitive phase yet: The battle @@against Nintendo's new super-system. @@ @@ @@PAST LESSONS: An Important Aside @@ @@ Note that before Sega and NEC released their new $200 systems in @@America, Nintendo had launched a portable "3-greytone screen" game system @@called the Game Boy, which has been supported by frequent software releases @@by all of Nintendo's third party developers. Atari released a superior @@competitor, the Lynx, with a color display and better graphics chips, but @@failed to support it with the necessary software and third party companies @@(perhaps 4 companies developed Lynx games). Sega's Game Gear, which came out @@sometime after Atari and Nintendo's systems, had the internal components of a @@Master System and a reasonably mediocre line-up of games, released sparsely. @@The Game Gear, again, was marketed as "cooler" than the Game Boy but hasn't @@enjoyed as wide-spread success worldwide as Nintendo's product. NEC later @@released a fully portable version of their TurboGrafx-16, which was quite @@expensive and short in supply when it was highest in demand. It is no longer @@considered a competitor to any of the other portable systems. @@ @@PAST LESSONS III Continued: @@ @@ When Nintendo finally launched their 16-bit Super Famicom (known by the @@rest of the world as the Super Nintendo Entertainment System) in Japan, it @@quickly outsold all the competition and was on back-order prior to and for @@months following release. It included several custom graphic and sound @@processors, enabling it to pull off some impressive visual effects and music @@with the digital clarity of an expensive synthesizer. The Super Famicom became @@popular in Japan primarily because of Nintendo's unblemished reputation for @@quality software and the large number of third-party companies scheduled to @@develop games for it. The system had little software at launch and for some @@months following, but still sold very well solely based on the Nintendo brand name. @@ SNK, a former Nintendo licensee and successful arcade game manufacturer, @@decided to market their own game system but do so with an entirely new @@premise. They manufactured a "24-bit" arcade machine which used inter- @@changable cartridges, somewhat similar to Capcom's older CPS arcade hardware. @@When designing that arcade machine, they used components which would lend @@themselves easily to a compact and affordable home system package. After @@debuting four arcade titles (easily comparable to the better arcade games @@of that time, especially those with outstanding graphics and sounds), SNK @@released their home unit with the EXACT ARCADE GAMES in plastic cartridges @@roughly the size of video tapes. The games sold for $200 each and the system @@for $550,.retaining every feature of the arcade games. SNK was able to find a @@market for these units with wealthier gamers but missed broad-based appeal @@for several reasons. First, the games were far too easy; they included @@the option to continue endlessly until you won the game. Second, the system @@and games were too expensive for the average gamer, especially given the @@fact that the game could be seen from beginning to end in less time than @@a rental video tape. Third (but not last by any means), no rental market @@ever developed, forcing gamers to either buy the game or play it for a @@quarter a play in the arcade. The system has sold better in resales than @@in store-shelf purchases, and while SNK still manufactures software for @@the system, they do so in low quantities and occasionally not enough to @@fill the demand of anyone except for true enthusiasts. @@ @@ Because of a Sega initiative, the American release of the SNES was not @@so successful. Sega's brand new mascot, Sonic the Hedgehog, had been hyped in @@the American video game press and promoted heavily by Sega as the sole real @@alternative to Mario; "faster" and "cooler" and pushing the hardware to its @@limits. Thus, when Super Mario Brothers 4 was released with the SNES, many @@Genesis players simply snickered at the game's lack of spunk and 'coolness' @@although it had unparalleled length and depth (and arguably is still near @@the top of that list). Sonic was a faster and shorter game, less difficult and @@diverse, yet Sega's promotional team worked wonders and sold it in high @@volume. The initial software offerings from Nintendo were terrific, as were a @@few of the third party games, but Sega had anticipated their release schedule @@and countered with better-marketed competitive software. Early difficulty in @@programming the SNES left certain companies releasing sluggish but colorful @@games that might have appeared as easily on the original NES system. (Some @@software, however, was highly advanced over Sega's games and arcade- @@comparable.) Because of their haste to get new software to market, Nintendo @@lowered their quality standards for software and their former limit on how many @@games a company could release per year. As a result, the bad third-party SNES @@games were horrific, and although Sega's average game was not much better, @@the media seized the opportunity to beat up the formerly monopolistic Nintendo @@for their past corporate boorishness and litigious behaviors. (The media also @@rallied in Sega's corner, partially affected by their marketing strategies and @@influenced by their interest in securing "sneak peeks" at new Sega software. @@Nintendo always saved their debuts for their own magazine, Nintendo Power.) @@ Nintendo countered Sega's offensive with price reductions, which were @@matched by Sega each time. Each time Nintendo developed a new peripheral (a @@light gun or a mouse), Sega was ready with their version in six months or so. @@Nintendo's third-party companies kept hammering away at developing quality @@software, but several of the companies formerly "committed to only-Nintendo @@development" decided that they were going to develop games for both video @@game giants. Only two key arcade companies refused to defect; Konami, the @@manufacturer of the famous Castlevania and Teenage Mutant Ninja Turtles games, @@and Capcom, the developer of multiple "number one" arcade games including @@Street Fighter 2. Although Capcom had been licensing older successful arcade @@games to Sega and NEC for years, they only did so at the point when the games @@were perceived as unable to affect Nintendo sales. The most popular arcade @@games, at this point, were being equally distributed between Nintendo and @@Sega, so Sega's earlier start and subsequent marketing strategies kept the @@number of Genesis systems sold higher than Super NESes. @@ In 1992, Sega released a $300 CD-ROM attachment for the Genesis, @@enabling it to play games with graphic special effects similar to the SNES. @@The peripheral sold reasonably well, but many consumers (not close to a @@majority, however) returned their units because of a lack of quality software. @@Their Japanese Mega Drive and CD sales have been exceptionally low. Nintendo's @@release of a $10 microchip (which would be included in cartridges) at roughly @@the same time enabled the SNES to produce even better visual effects without @@speed problems of any sort. In a devious move, Nintendo issued a press release @@when the Sega-CD was first shown, announcing plans for a SNES-CD system to @@be released shortly thereafter. When the Sega-CD was officially set to sell last @@Christmas, Nintendo announced that their CD-ROM would have special 32-bit @@graphics chips and other nifty features. Since that time, many industry @@insiders have claimed that Nintendo's press releases were without truth, and @@that they were simply engineered to take the steam away from Sega's product @@rollout. [There was some evidence of this assertion from Nintendo third- @@party companies in the recent past.] The Sega-CD has sold reasonably well, @@with quite a bit of interesting software in production as of late, but hasn't @@substantially injured Nintendo's system sales. @@ Konami eventually opted to release games for Sega (and also for NEC in @@Japan only), unveiling one direct arcade translation and one arcade adaptation @@for the Genesis and hinting broadly that games like Castlevania would find @@their way to the Genesis eventually. Capcom, however, saved (arguably) the @@most popular arcade game in history, Street Fighter 2, for SNES release only, @@bolstering SNES sales significantly and singlehandedly. After nine months of @@keeping Street Fighter 2 exclusive to Nintendo, Capcom announced that they @@were going to develop a version for the Genesis, as well. @@ One of the other huge third-party developers had taken another route @@altogether. Electronic Arts, a huge computer software vendor, began to produce @@Genesis software early in the system's American release by translating their @@successful computer disk games into Sega cartridges. EA hardly bothered with @@the arcade game translations other companies fought for; instead, they lured @@computer-game developers to do the programming work, converting some of the @@better IBM PC and Amiga titles and then distributing them under the Electronic @@Arts name. They also released some extremely successful original sports @@simulations, which (in the minds of many) outclassed the arcade-style @@sports games released by Sega at the same times. EA expanded their software @@line to the Super NES shortly after its release, starting with some arguably @@horrible translations of their Genesis sports games. It was during this time @@that Electronic Arts amassed the huge group of programmers and quality game- @@system reputation they needed to parley their success into The 3DO Company @@(which was founded by the founder of EA, Trip Hawkins). Many of the highly @@anticipated 3DO titles are sequels to Electronic Arts' Genesis games, @@including John Madden Football, Road Rash and PGA Tour Golf. Electronic Arts' @@success with the Genesis and SNES markets from a business standpoint would @@seem to indicate that The 3DO Company will have very good software backing. @@ Which leaves us at today. Nintendo's hardware, somewhat more powerful @@but perceived as "uncool" by teenagers inundated with Sega advertising, sells @@for $99 with one controller and the necessary cables. Sega's hardware, less @@visually and sonically impressive on the average, still rides the "cool" wave @@but is becoming the NES of the 1990s -- outgunned aesthetically but carrying @@an impressive software library under its belt. (The Genesis also sells for $99 @@with similar pack-ins.) Years before any other company had announced a 32-bit @@game system, rumors abounded that Sega had a new game system waiting in the @@wings to leapfrog the Genesis, which has been encumbered for a long time by its @@inability to display many colors on screen at once. Following 3DO's public @@demonstrations, Sega began to admit officially that it was waiting for the @@price of the microchips to drop before releasing their "Saturn" system, @@providing the first clue that they are not ready to match their $350 Genesis + @@CD combination head to head with 3DO's hardware. -End of text- @@Hopefully this information has enlightened you in some questions, and now @@whith your knowledge about the past, there might be easier to guess what's @@going to happen in the future. @@Will 3DO be the one to rule? Can Atari follow up their Jaguar with good @@third party devlopers? What about the Saturn? Will Nintedo+SG's machine come @@too late, when other 32 & 64 -bit machines are already standard? @@Continue reading SH0CK in the future, and the questions will be cleared up! @@ @@@@@@....retched by Geggin!@@@@@@@@@@@@@@@@@Now press "SELECT" for menu @@ Reviews - SH0CK Issue No.1 @@So... you are a game freak??? @@ @@Hehe, ok... Well, in this issue there are not too many game reviews because @@we (I) are not exactly the kinda people that spend all our spare time, trying @@to reach the end-sequence of all tons of games that comes out nowadays. @@ @@Therefore we need YOU! Follow the "outline" we use in these few reviews, and @@send your review in a standard ASCII file to us, and who knows!? We might use @@YOUR review in coming issues !! @@ @@ Game Name : Flashback @@@@@@@@ Type : Platform  Players : 1 @@@@@@@ @@ Company  : SONY-Delph. & US Gold  Size : 16 MBit @ Extra : HighROM @ @@ System @ : SNES @@@@@@ @@ Released by: Premiere @@@@@ Graphics: Sound: Playability: @@ Review by : Geggin/Censor @@@ @  90%  40% @  95% @@ @@It was with high expectation I started up Flashback on my SNES. "Is this game @@really as awesome as everyone says?", I thought. I don't have a Mega Drive and @@I never cared to get the Amiga version. However, I just love "Out of this World", @@and as this was supposed to be something like it, I couldn't be anything else than @@curious. @ After watching a GREAT intro sequence I started the game and YES! @Flashback is a platform type of game with good background graphics and awesome @object animations. It includes short "movie" sequences when you for instance pick @up an object, use objects or similar. The animations of the "hero" (named Conrad) @are extremely well done, and the concept of the game is also very good. @There is not much sound in the game, but about the sound that is there, I don't @have much to say, it's simply average. @ In the beginning it can be quite hard to make Conrad do the moves you want him @to, but after a while you don't think about it. You just get into the game, moving @around Conrad in an adventure that gets better and better. The "movie" sequences @in the game really gives Flashback something extra, and once you have started to @get somewhere in the game, it's hard to quit. If you don't have Flashback, GET IT! @@ @@ Game Name : Aladdin @@@@@@@@ Type : Platform  Players : 1 @@@@@@@@@ @@ Company  : Virgin & Disney Soft @@ Size : 16 MBit  Extra : @@@  @@ @ @@ System @ : Sega Genesis/M. Drive  @@ Released by: Anthrox @@@@@@@ Graphics: Sound: Playability: @@ Review by : Psycho ...(C E N S O R)... @  99%  50% @  80% @@ @@Since i had some really high expectations when i first saw this game came out, @@but when i loaded it up, and first saw the cool intro, and then at the first @@level i was completly stunned, this game is a reall showoff in animated grafix. @@It really shows, that virgin got professional help from Disney Software, even @@if the gameplay dosn't really live up to make this the unbeatable platfrom game @@it sure comes close, but i still think sonic 1 & 2 still holds it back with some @@yards... the sound is not that great either, ofcoz it's not to many games that got @@music that beats other systems avalible today. but with this game, they really @@pushed the sega to limits that we even havent seen on the snes yet... @@This is THE game of the year i would say, and it's perfekt as a X-Mas Present if @@you know someone without a backup unit... one thing is for sure, that it keept me @@hooked for dayz, untill i finally beat it... @@ @@So, if you havent seen this masterpice, do yourself a favour, and get it before @@it gets you... @@ @@ We All KNOW, SEGA RULES! @@ @@..........SEGA RULES???? Yeah! And monkeys might fly out of my but!! (old?) @@ @@ @@Okidokie, this is unfortunately the end of the reviews for this time. And @@there won't be much more in the following issues, unless you help us. @@WE do not play so much, so we really need some help with this one. @@ @@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@....retched by Geggin! @@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@Press "SELECT" for menu @@Interview - SH0CK Issue No.1 @@Nowadays, when the society is ruled by egocentric people who cares about @@noone else but themselves, it might be a strange idea to have an interview @@section in SH0CK. I mean, noone actually cares what the interviewed victim @@really thinks about this and that.....OR? @@Anyways, we feel that it could be quite nice to interview some pretty famous @@people in the console business. If you have any suggestions about someone @@that we should interview, contact us. @@In this first issue however, as we haven't interviewed anyone, we have made a @@kind of "interview" about the one behind SH0CK. Yes, me.. Geggin..... @@Interviewed victim data: @@Handle @ @: Geggin @@Group @@: Censor @@Real Name : Peter @@Looks @@ : Half-long blond hair, blue eyes, aprox. 185 cm long @@Lives @@@: Gothenburg, on the west-coast of Sweden @@Age @@@@@: 21 (Born 1972) @@ @@SH0CK:> Tell us something about yourself @@Geggin:> Well, I guess I'm a kinda normal swede who is currently without @@@@@@@@@a job. I have a girlfriend, and my biggest hobbies (can you guess?) @@@@@@@@@is computers, friends and to party. @@SH0CK:> How long have you been dealing with computers? @@Geggin:> Gosh! I guess it started back in 1980-81, when I used to play @@@@@@@@@games on an ABC-80 at my dads work. In 1982 I got a VIC-20 and @@@@@@@@@finally, in 1985 I got a Commodore 64. In the beginning I only used @@@@@@@@@it for gameplaying, but after a while I started to learn BASIC and @@@@@@@@@made small text-adventure games. I also started peeking at ML, but @@@@@@@@@it took some time before I started to code ML for real. In '88 I got @@@@@@@@@an Amiga, but never cared to learn the 68000. Up to august '92, when @@@@@@@@@I started coding on the SNES, I have been more or less active in the @@@@@@@@@C64 scene (which by the way is STILL alive). @@SH0CK:> What about YOU and CENSOR? @@Geggin:> After being around in loadza groups, Censor asked me, at a party @@@@@@@@@in Sweden 1989, if I wanted to join. We were all heavily drunk, and @@@@@@@@@soon Censor was thrown out. I however never joined at that time, but @@@@@@@@@in 1990, at a party in Denmark (also under drunkness) I finally joined. @@@@@@@@@The thing about the swedish guys in Censor is that we all know eachother @@@@@@@@@VERY well. It's more like a bunch of friends, who happens to have a group @@@@@@@@@together. @@ @@SH0CK:> When did you first get in contact with consoles? @@Geggin:> I have an old "Pong console" from the seveties, but I have @@@@@@@@@played around with friends' NES and SEGA's for a long time. The @@@@@@@@@first one I bought however, was a SNES and I got it together with @@@@@@@@@a Magicom in august '92. @@ @@SH0CK:> What do you do for the moment? @@Geggin:> Well, I'm trying to get a job, and in the scene I code some @@@@@@@@@stuff for Censor. I also call around a bit, but that is not TOO @@@@@@@@@much. Up to now, I have been working on getting SH0CK done, and @@@@@@@@@I hope you all like it. @@ @@SH0CK:> What about the future? @@Geggin:> Hmm, I don't know. I hope to fullfill my old "boy-dream" of being @@@@@@@@@a game programmer, one day. @@Here comes some fast short questions: @@ @@SH0CK:> Favourite food? @@Geggin:> Pizza, all kinds of pasta. @@SH0CK:> Favourite drink? @@Geggin:> Milk and Beer (Tuborg, what else?) @@SH0CK:> Favourite music? @@Geggin:> All kinds of metal... Pantera, Anthrax, "Seatle Grunch".... more... @@SH0CK:> Favourite movies? @@Geggin:> Splatter things... I love C.Barker, G.A.Romero, D.Argento, S.Raimi... @@ @@ @@SH0CK:> Anything else you want to finnish off with? @@Geggin:> Yeah, I like to say something to all those people who dedicates their @@@@@@@@@whole life to computers/consoles. Take a look outside dudes, and you'll @@@@@@@@@notice that there is a life out there. One of the main reasons that @@@@@@@@@SH0CK came so delayed as it did, was because I rather spent my time @@@@@@@@@with my girlfriend and my friends, just enjoying our youth with totally @@@@@@@@@awesome parties and stuff like that. I have met alot of "scene" people @@@@@@@@@who actually cares more about their "scene" handle and their "group" @@@@@@@@@than their real life, and this really makes me wonder. @@@@@@@@@Fast greets to all those who takes this computer/console thing more @@@@@@@@@like a funny hobby. (Also one thing about this raggin' and slaggin' at @@@@@@@@@other people/groups, it is PATHETIC!) @@ @@Ok, that was that about that..(?) @@ @@Again, if you have any suggestions of which guys we should interview, @@contact us. @@ @@ @@ @@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@....retched by Geggin! @@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@Press "SELECT" for menu @@Ask Dr. Ruth - SH0CK Issue No.1 @@Questions, questions, questions...... @@ @@Yes, honourable audience. Here you can ask us ANYTHING you like. @@ @@I'm stuck in Soulblazer, what do I do? How do I put objects on the screen, @@when coding the SNES? I have problems getting my girlfriend to an orgasm, @@what do I do wrong? What can I do to help the people of former Jugoslavia? @@ @@......ask.....ask.......ask......ask.....ask.......ask........ask.... WE WILL ANSWER!!!! @@ @@ @@Anyways, in this issue we have just put up some "own made" questions about @@things that we think people wants to know about. If you have a problem, let @@us solve it, we will find the answer one way or another..... @@ @@ @@ @@ Turn page to read the "questions" and aswers...... @@ @@ @@ @@I've been thinking of buying a 3DO, but I don't know much about it. I don't wanna @@know any hardware things, since I don't know what all that stuff means anyway. @@I just wanna know about games and that sort of things. @@------------------------------------------------------------------- @@This is one piece of hardware that cannot be beat. The intro disk that comes @@with it is hours worth of entertainment. It is full of previews, cartoons, @@games, demos, and all sorts of interesting shit, and then to mention Crash & @@Burn! Graphics from heavin, it makes the SNES and Sega look obsolete, and it @@plays great, and FAST! As of now, the only drawback is the lack of software, @@but over 30 titles are promised by Christmas, and Total Eclipse is one to wait @@for! 24 frames per second of awesome space combat. This is one capable @@system, and has alot of potential, especailly with Electronic Arts behind it, with @@Madden 3DO, Road Rash, PGA Golf, and many more on the way. The only thing @@that I was dissapointed with was the fact that it has no RGB hookup (I know all @@you PAL users are pissed!), but I am sure that Redmond cables will have a cable @@ready for it (since they make cables for everything else). However it does @@support composite A/V jacks, and S-video. If you can handle the heavy price @@tag, pick one up today. If you can't, wait 'till the Sanyo and AT&T 3DO's come out @@and pick it up at a much-discounted price (compared to todays $699US). @@ @@ @@@@@@@@@@@@ .............answer by 3DO expert, SHREDDER @@ @@ @@ @@Just to please the readers who don't own a modem, and to fill this first issue @@up a little, I have taken some questions and answers from an issue of @@"Console-FAQ". This textfile was written by several different people and @@I hope the authors don't mind me using their work. @@ @@ @@Please tell me about those 100 games in 1 cartridges. @@--------------------------------------------- @@Most of them are bootlegs, made in Hong Kong or South Korea. I've heard of @@some for Nintendo, Gameboy, and Game Gear, as well as Mega Drive/Genesis ones @@with 4-8 games. There might be such things for PC Engine. (If you have one, @@tell me. I'd probably want to buy it. :-)) They often have some early, lower- @@quality games and some games which vary only by small details like background @@color. They also tend to be expensive (though people sometimes try selling @@used ones at prices which are out of hand, even after considering this). If @@you really want one, you will probably have to go to Asia or buy one used. @@There are a number of legal 4-in-1 Nintendo cartridges, and there is at least @@one (legal) 52 games in 1 cartridge for Nintendo advertised in a US magazine. @@There is supposedly an upcoming Genesis cartridge with many games, about @@which I know little. There's also the 4-game Super Mario All-Stars. @@ @@ @@ @@What is the relationship between Tengen and Atari Games? @@-------------------------------------------------- @@They are two branches of the same company; however, both are separate from the @@Atari which makes the Lynx. (Even though many Lynx games are licensed from @@Atari Games.) @@ @@What happened to that version of Tetris they're not making any more? @@------------------------------------------------------------ @@It was the Tengen Tetris for NES. Tengen didn't have the proper US rights, and @@was forced in court by Nintendo to stop making and to recall it. (This was @@separate from lawsuit threats over Tengen's attempt to work around the lockout @@chip.) A Tetris for the Mega Drive in Japan was never legal to begin with. @@What are the differences between a "new" and "old" Genesis or Mega Drive? @@----------------------------------------------------------------- @@Machines made after about October 1991 are "new" machines. They won't play @@certain old third party US games: Ishido, Budokan, Populous, and Onslaught, @@or certain pirated Asian cartridges, though you can get around this problem @@with a Game Genie or Game Action Replay. It doesn't matter whether the new @@machine is a Mega Drive or a Genesis, and the change has no effect on the @@ability to play Japanese games. (If the machine says "produced by or under @@license to Sega" when turned on, it's a "new" machine.) @@The specific cause of the difference is that the new machines scan the ROM for @@the text "SEGA" in locations $100-103, and won't run if it's absent. @@The change between "old" and "new" came around the same time that the pack-in @@game was changed from Altered Beast to Sonic the Hedgehog. This isn't a @@reliable way to tell the difference, but every so often you still hear people @@refer to the "Altered Beast" and "Sonic" versions, which isn't quite right. @@ @@ @@Ok, sorry for this "poor" material from our side, but it's hard to answer @@questions, when we don't have any, right. @@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@....retched by Geggin! @@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@Press "SELECT" for menu @@Letters - SH0CK Issue No.1 @@This is for people who wants to contibute to SH0CK with more than votes, @@news, reviews, opinions, questions or whatever. @@ @@Write us some kind of a letter and we will incude it in here. It could be @@about almost anything, so start typing. Mabey you have a big problem, that @@needs more than a short answer in the "Ask Dr.Ruth" section. Mabey you @@have some kind of information to share, who knows? Or, mabey you just want @@to say YOUR opinion on what's going on in the console business. @@LET YOUR VOICE BE HEARD! @@In this issue we actually HAVE a letter (woow!). It is a review of the @@recently US released JAGUAR, and it was sent in by -PAN- of ANTHROX. @@So, read on, and let him share the experience of buying a Jaguar, with you. @@ @@ @@You've probably read a dozen text files about the Atari Jaguar system @@already and most seem to have been by people who've downloaded text files, or @@have just re-written magazine articles. @@ @@Since I live in New York I had the opportunity to pick one up and see for @@myself what the machine was capable of doing. @@Firstly, the price: $240 @@this included: @@Atari Jaguar console @@1 Joypad @@1 Game Cartridge (Cybermorph) @@1 RF modulator @@1 Power Supply @@ @@I was disappointed to see there was no cable to hook it up to @@my monitor, but nonetheless I had to check it out! Off to the TV! @@ @@Hook up was easy, just like every other game system. Within a minute @@I had everything connected! @@ @@The free game cart called Cybermorph is a Star Fox type of shooter. @@The actual game cart is roughly the size of a Sega Genesis cart, but there's @@a difference in the weight! @@ @@Turning the console on I was surprised to hear the Jaguar title intro. @@ @@There was a roar of a jaguar with the logo zooming in. @@The zooming wasn't like Mode 7 on the SNES. @@It was too perfect! No jagged lines at all! @@After that, letters spelling out ATARI came down with a @@little nostalgic video game tune. @@(listen to the pac man, donkey kong, and dig dug's beeps and boops and you'll @@know what I mean!) @@When that is finished a rotating cube appears, each side @@containing a picture of a jaguar. @@ @@Pressing a button starts the game, and as soon as it does you are greeted @@with some VERY impressive sound! It's not like SNES or Genesis! This is CD @@quality on a cart!! @@ @@The title screen has a morphing logo which I don't think is an animation! @@Reason: Two vector ships move to the center of the screen and then morph @@into the CYBERMORPH logo. @@ @@Holding the Joypad in my hand was actually COMFORTABLE. There's plenty to @@grab and the design is made to be very responsive, which it is! @@ @@The joypad itself is a standard 8 way directional with 3 buttons marked @@A, B, C. Two other buttons, which look like the start button on SNES @@and SEGA pads, are marked PAUSE and OPTION. They are between the directional @@and the three buttons. @@Beneath this is a 12 button keypad. Without the game overlay on, the numbers @@are fashioned like a touch tone fone, including the * and # keys. @@The joypad connector is 12 pins, meanwhile the female connector on the Jaguar @@can accept up to 15 pins. @@The game overlay is like that on the ancient Intellivision. Each game came @@with a plastic overlay that slipped onto the joy controller. @@Now you don't have to remember which button to press to do a special @@function! You can just see it for yourself. @@ @@Starting the game off I thought it would be shit. Seriously, Star Fox sucked. @@I bought it so I should know! As soon as I started playing I was completely @@enthralled! The hills and mountains, which were light sourced polygons, @@moved perfectly smooth. The action all around was smooth. @@The control was even smooth. No way could you compare @@this game with Star Fox! The game play is much different. It's a virtual @@world, you can turn where you want! Star Fox only allows you to go forward! @@Crashing into a mountain brings up a womans face which is green and appears @@to be your holographic assisstant. With clear and understandable speech @@she asks, "Where did you learn to fly?" @@The basic idea of the game is to hunt for small diamond shaped "pods" and @@then find the exit. There are many different enemies and each @@planet has it's own enemies for you to fight. @@ @@Other options during the game are selecting the view point. You can have @@a "behind the ship" view, a cockpit view, a view from behind, a view from left, @@and a view from right (which looks like Horizontal shootem-ups!) @@ @@The game is visually impressive, but as a game itself lacks @@much fun since you all you do is dodge bullets, shoot, and pick up pods. @@But this is only the first game. With what I've seen I can't wait for @@Checkered Flag, or Raiden, or Trevor McFur in the Crescent Galaxy. @@ @@TV doesn't do the Jaguar justice. Although the Jaguar does support composite @@video and S-VHS, the required cable hook ups are not packaged along with the @@system. You may, however, order the cable(s) from Atari by calling @@1-800-GO-ATARI, which is exactly what I will do! @@ @@As for the console itself... @@It looks very nice, probably the nicest looking system around. Closely @@resembles the newer Genesis machines. @@It's dark grey, and has a nice red Jaguar logo printed on the left side. @@One thing different from the other systems: @@There's no RESET button. In the game supplied you press * and # together @@to bring you back to the game's title screen. @@ @@The top of the console is molded in a spherical shape. I suppose it's to rest @@its up-coming CD-Rom on. @@ @@The back of it has ports for DSP, Video and RF video. @@And of course the standard Ch.4-Ch.3 switch. @@ @@As for specs, who knows?! none of the manuals included mention them. @@The Jaguar box only mentions 16.8 million colors, 16 bit sound, 64-bit RISC @@chips, and Digital Interface Port (capable of supporting emerging video @@standards, as it says... HDTV?) Not to mention Made in USA by IBM! @@ @@Opening the Jaguar you will find the Tom and Jerry chipset, along with @@a square 68000 processor running at 16 mhz. The entire circuit board @@is slightly bigger than that of the SNES circuit board! @@ @@Inside the Cybermorph cart there are 4 ROM chips, which appear to be @@EPROMS! Unfortunately the size of the chips in megabits is unknown.. @@There is also a small chip there, which could be a lockout chip. @@ @@The most interesting thing about the whole system could be the numerous legal @@text shit which appears on the box next to the seal (which covers the flaps, @@you must rip the seal off to open the box. The seal is a holographic laser @@sticker showing a jaguar and a Jaguar logo). @@The text also appears on a sealed plastic bag which the game is in. @@ @@The text says in part: @@ @@You may not: @@ @@ (i) make backup copies of the Products or parts thereof; @@ (ii) rent or lease the Products or parts thereof; @@ (iii) copy, reverse engineer, disassemble, modify, or make @@ derivitive works of the Products or parts thereof. @@ @@Basically it says: @@YOU MAY NOT MAKE COPIERS OR GAME GENIES FOR THIS MACHINE! @@ @@ @@But hey.. I see the text to be the same as those private system password texts @@on boards saying the sysop isn't responsible for anyone's actions. @@Just typing YES doesn't mean the sysop can't get busted. @@Galoob won it's reverse engineering case against Nintendo. @@And everyone's allowed at least one backup copy as far as I know. @@ @@FFE has no plans for a copier yet... @@Oh well! At least I can still buy games (yech!) @@ @@Seems like someone else, who I won't mention here, talked shit @@about this system and proclaiming 3DO as the best machine to get. @@At the end of the textfile he also gives his number so you can buy @@a 3DO from him. @@Nice? But I'm not in retail. I call them as I see them. And from what I've @@seen with 3DO, it's not that great. Scaling is choppy like SNES @@Mode 7, and of course a game will look nice graphically with a CD-Rom. @@Even CDI looks good with all that animation, but I don't say it will @@be the video game leader. @@The Jaguar is an impressive system, just as 3DO is. @@But with 3DO's $700 price tag I'd rather sit with a $240 Jaguar. @@A CD-Rom system will be released early next year. Buy the Jaguar now, @@save some bucks and then get the CD-Rom. / -Pan- of Anthrox @@ @@ @@Ok, that was that. It seems like we have yet another letter, from someone @@(god knows who he is) who wonders somethings about the SMC-DOS. @@ @@My Problem..... by Geggin/Censor @@ @@Ok, hi there SH0CK readers. @@ @@For about 1 1/2 years, I bought myself a SMC. It was the old version with @@the pre-historic DOS that could not even load splitted files. However, as @@time passed by, I upgraded my DOS and later on I even made it to work with @@HighROM games (FIG that is! (Thanx Aragorn!! (It is still a SlowROM machine @@though))). What I now wonder is if there's any SMC-DOS freak out there @@(did anyone hear me say JSI?) that knows if it is possible to use my SMC @@to copy MS-DOS files? I know about the header, but since the DOS is MS-DOS @@compatible, I just wondered if it's possible to actually use it to copy. @@If not, can anyone fix so that I can copy SMD files on my SMC?? The only @@thing different is the first header byte, right? (The file-size lowbyte @@(SMD is half the SMC)) So that should not be hard to fix, or? Oh, gosh, I @@really feel a bit lame when talking about the SMC. I know ALOT about the @@SNES. but I haven't taken the time to learn about the actual SMC. @@Anyways, I hope there is atleast one friendly soul out there with the skills @@to match my problem. Try to contact me if you come up with a solution. @@ @@............signed Geggin/Censor @@ @@ @@ @@Baaaah! Wasn't that a stupid letter or what. It's hard to keep track of @@all those lamers who write in letters to SH0CK. I'm sure you can do better @@than who ever it was that wrote that last letter. Come on, prove it to me. @@ @@ @@ @@ @@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@....retched by Geggin! @@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@Press "SELECT" for menu @@Advertisments - SH0CK Issue No.1 @@ Well, well..... @@ @@ It seems that nowadays it's impossible to read a mag, watch TV or take @@ part of any kind of other media, without getting brainwashed by all this @@ COMMERCIAL!! @@ @@ SH0CK is no different, so here we give you a complement to all shampoo, @@ dipers, toothpaste and god knows what...... @@ @@@@@@@@@@*C*E*N*S*O*R* *W*O*R*L*D* *H*E*A*D*Q*U*A*R*T*E*R*S* @@SYSOPS: @@Shredder@@@@@@@@@@@Super Nintendo/Famicom @@Psycho@@@@@@@@ @@@ * W E T  D R E A M S * @@  Genesis/MegaDrive @@Dave!/Abandon@@@@@@@@PC-Engine & TurboGrafx @@Sigma Seven!@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@ @@ Neo Geo & Hand Helds @@Chaos/VISA@@@@@ @@@@@ @@THe BuzZ@@ USR 16.8 Dual Standard (9600+ only) @@@@@@@@ 750 MEGZ ONLINE!! Running PC-Express @@@@@@@@ Tons of old files too! @@@@@@@@ 314-YOU WISH - NODE 1 NUP: XXXXX (find out yourself) @@ @@@@@@@@@@@@@@@@@@ Register for SASM !!! @@ @@ SASM is a cool Amiga 68000/030 one-pass macro assembler using OS 2.0 or@  @@ higher. It supports includes, macros, conditionally assembly and much more.@ @@ @@ It's very fast and it is supposed to become a standart Amiga SNES assembler.@  @@ It is pure assembly code for maximum speed.@@@@@@@@@Florian W. Sauer@@@@@ @@ To register and get free updates + a binded@@@ @@@@@Hachumerstr. 48@@@@@ @@ TeX manual, send $50 (Geggin: It's WELL worth@@@@@@@31167 Bockenem 1@@@@  @@ the money) to this address:@@@@@@@@@@@@@@@@@@@@@Germany@@@@@@@@@@@ @@ @@PS. SASM is AWESOME!! SH0CK was made using SASM, and all I can say is that if @@@@ you are a coder, and don't have SASM. REGISTER NOW!! //Geggin of Censor @@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@ SH0CK NEEDS SUPPORT !!!!!  @@@@@@@@@@@@@@@@@@ @@To be able to make SH0CK as good as possible, we need help and support !! @@ @@* Do you think you can contribute with interesting text? @@* Are you something like an expert in a special topic? @@* Do you want your board to support SH0CK? @@* You might be good at something that does not have anything to do with @@ console systems? Video reviews, or something like that, could be cool!? @@ @@@@@@ @@@@@@@@@@GET IN TOUCH WITH US!!! @@ @@ @@ @@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@  @@@@@@@@@@@@@@@@@@@@@@@@ SPACE FOR RENT  @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@  @@@@@@@@@@@@@@@@@@@@@@@@ @@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@....retched by Geggin! @@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@Press "SELECT" for menu LL>LLLLL L "# ! ܁4k$ e$$˅ $1ȷ2ȷ31ȷ1ȷ1ȷ1 ȷ1!"# S$14$10f 8 i#ii  ȷ!"#eȷeHȷHȷhh$144 $LLn0 Ii eJH"8HJIi 0H ܁h0JIi he"0 ܁`0 ܁`@!A!C!@!@!@!k ܁kڮ@!A!@!Lڮ@!A!B!@!@!@!kڮ@!A!B!@!@!@!k@!@!A!@!@!`@!@!0"B!@!@! B!@!@!B!@!@!B!@! @!@!0`0˅  @! A!B!ȷC!ȩ̍@!@!ȷȦHA!h@!@!A!B!C!@!@!@!`݂  t 7 K O     l-JbOl@ \L LRl  ! p @ +@@G@ ` @ H  m}hddd:d::_ddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddl? ]=?)h*hRh5h,hh)*+/??" ?/?,/dм?/? /? &6?/ddd:d::_8S` ``$%`45`67oz4(](u !\սz_ o(\ս(չ(?շռննջo'(_( '\`''(Q '0` w'/']'}_J0 w'']'}_J '('` `? `]'f`''W'''-'-m-0 z_  0 Z_Z K#   `  M ]}_]z 'G'' 'h ''/+'`''''''7'-'7'z='i'!''-]-z'''' z z''_,d*@)4`++(2*d, `,,d*/,,0d* +(+/@)/*,--?_,< o.d/?./mţ} -_,0ݏ,< 1M3, \Lo&_h_  z z h_h@(?_- (]L (չ `շռն__?_;?z_$o(](4 ]hq          ?_`o?__ ] }_; _B __ (]չ_- (]T (չ `շռն __z?oz$h!h(]$ h/7h3(]}zzХoz__ ozzzz_&\6hD=Ȁ.-0@23/նջ}` ]o'(' ''0{v  z z ]x _ S+ v - N Bk] ` w { 1 I 9 & ? _  z z''_5 o? _P `o ] _  }`] ? _P  ] '}'_  '' ' '''_  (.?n _ 33o 1 0_h ? _ H3$3o' '' '''_    _P  (]_  (չ շռն_  (]չ_  ] ?Q ' ''_  '' '' 0 m_ H _ ] }_ ? _ ]8#05h@#@?=o=o=oH`_   ' '_  ?  \_ ( ]} _ }_ ( _  ] }_P _ ]  z ,/]  M]}z_ ]_  ]?Q_ (-}` o _ /  ` /` ]   ?z'_ ''0''_ _]} }!}# `!"#`KKo_  ] }_P _7 _  0 ?n /?  ?  _  _ _ _ 0BUi>`,\<} VY y  O s @([d2 !#&P(*>-/259d<DDDDDDDDDDDDDDDDDDDDDDDDDDD @@@ @0@@@ P@@` @p H?d5, % #CP"P% 2      0 0  17 11'1'     G '   ! " # 5 U d !e"@#@#g@ %@&8 .W**P/?+2 2 ./?/@/0R+<1(223BG50            x !" !"#$ %&' %&' ()*+))+,-+,.-+,/0-10-2-+ ,.-+ ,/0-10-2 3 - 4 45 6789 :;<  =  >  ?5 6789 :;<   =   >   ?(O$DD D$DD D&DD &(Du$DD((D$DD$(#DD&(D#DD #(D$DD ((D$DD ((D&DD )(D$DD(p(D$DD $P$Q#DD&(D#DD #(D!DD $(D!DD $(D#DD &(D!DD!(D!DD$(DDp(DDD (D!DD !(D!DD D#DD D!DD$(D!DD !(DD(DDD #(DG G G G G GGG G GG G G G G G G G GGG G GG G G G G G G G GGG G GG G G G G G G G GGG G GG G GA/BBVBV B& BF B @ @@@ @@ECbCCREFRF CRCR6CCREFCCrECrCFrECRCCRECbCFrECbCCRAB#A BA A B#A BAB#A BA A B#AB&BVB B AB#A BA A B#A B B AB#A BA A BBV A B B&BVBBIDDD D ***DDD!DDDD D  !D$DDpD$DDD!&DDD#pD**D$DD(0(DD&D#DD D&D#DDD$DDD(D&D DDD &D DD)(D#DD PD #D(DD (D#DD !D$DD(D!(D!DD$D!$D(DD!D!(D$DD!#D+DD&D#&D+DD#D#+D&DD#&DD#+D&DD#+D(DD$D$(D+DD$+DD$+D(DD$D$+D(DD$-D+DD&+D-DD&-D+DD&&D*DD--D*DD&*D-DD&-D&DD***@ @@@ @@@ @@ @ @@0@ @@@@ @@P@ @@`@ @@@ @@ECbCCREFRCCRECbCCREFCCrECrCFrECRCCRECbCFrECbCCRGGG#G#G GG GGGG#G#G GG GGGG#G#GG G G G#GG G G G#G G#GF CbCDDDDDPDDDpDDDpDDDDpDpDDpDDDDpDPD`DDpDpDDD`DDpDDDDDDPDDpDDpDDD`DDpDpDDDDDDDDDDDDDDDDDDDDDDDDDDpDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDpDDDDDDDDDDDDDDDDDDG1GAG1GaGAGqGAGAGAGQG!GqGaGAGAGAGQGAGAGQGaGAGAGAGAGAGAGaGaGAGAGAGAGAGAGqGQGAGAGAGAGAGaGQGAGAGAGAGGAGAGqGqGGGGGqGqGqGGGGGQGAGaGaGaGqGqGqGQGAGAGAGAGAGaGQGAGaGqGqGGqGGAGqGqGaGqGGAGaGAGqGaGGGqGAGaGqGGqGqGGGAGaGaGGAGqGqGGaGqGGGaGaGGGaGDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDpDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDGqGQGGqGqGqGGGqGqGAGGGqGGqGGqGGGGGqGGGGGGaGGqGGGqGGGGGGGGGGGGGGGGqGGGGGGGGGGGGGGG1GAGQGaGaGQGAGAGAGAGQGqGqGqGqGaGQGQGqGaGaGQGQGQGQGaGqGGqGqGaGaGaGaGqGGGqGqGaGaGqGGGGGGqGqGqGGGGGGGGGGGGGD D D D D DDD D DD D D D D D D D DDD D DD D D D D D D D DDD D DD D D D D D D D DDD D DD D D DD DD DD DD $D,D DD D@D DD DD DD @!@@!@!}@!@@!@!@!tc@!@@!@!d|@!@@!@!@@! @!7D D D D D DDD D D D D D D D D D D D DDD D D D D D D D D D D D DDD D D D D D D D D D D D DDD D D D D D D DD DD DDD DD DD0D DD DDHD DDD \@%@ % @@%@ %a@$@$@@ $t @ $ @@$@$2@#@#@@ # @ # @#@B@"@ " @@"@ " @"@  @"@  @ "D D D D D D D D D D D D D D D D D D D D D D D D D D D D D D D D D D D D D D D D D D D D D D D D D D D D D D D D D D D D D D D D DD DD DDD DD DD 4D?P x< @-lE @ .A` (` .A@ ( .A ( PYU '` 8 YL P P YL  MNJ   J p J 0o (  @ Po<>L( 80o5;;;7738l886;8:;);N;99D999;<#79:@:767a76~775!6I6b66H7;;s;;;;,>?K>>>>>3?3=P=T, =4!CP"P% 2      0 0  17 11'1'     G '   ! " # 5 U d !e"@#@#g@ %@&8 .W**P/?+2 2 ./?/@/0R+<1@/2@?3>4=              ! !"   #      #          $%$&'$(%$&'$()*)*+,-.+/-.%$&'$(%$&'$()*)*+,-*+/-*" 012334567345678 8 98 98 98 9>OF Fb @kCCCCHGCD C#DCCD C#D[M_M_M_-BDAſFE` EQ E EQ MĿMĿMĿM_M_5BDAſ4BDAŧ0BDA -BDA M_A III II II +#I!II !II III !F F" F F" M__M_ CC)FI$IDId Cc&G`III F*DIEEEEEEEEEGEQEBE6E"$D)FI$ID DDI$D)FII$D)F"I$D)FID C DD C )F C D $EUEV'EwEv$EE#EE "EE,!EEWG_G_G_G_PľPN N N NN N NN N N; Sw Sw Sw SwSw Sw SwSw Sw Sw;I I;I IkG_T TTR UV[_RUV___E" E2EBErEEPĿE E" E2 EB EbErEEF FB Fr F HOE#E#EE#E#EE#E#EE#E#E@@&LLLL LLLL #LL#LL LLLL $LL #LL LLLL LL$LL #LL#LL !LLLL LLF&LLLL $LLLL #LL#LL LL$LL #LL LL )LL)LL #LL#LL $LL$LL /LL/LL (LL )LL DDCDJ J J J J J J J @'A_A_A_A_EE E`EEEE EE EE)E EE EE)EEEE EpE EE E E FF F F FEE EEEEE EE EE/EEE EEEEE EE EEE EAAAAAA,FAěAAAAAA%FAěG_CACBC"A$C2B5CBADCRBUCbAdCrBuFA/JJ1J`JJJJJJJQCCDCCCD AAAAAAAAAAAAAAAAX_X_X_X^G/G/NE'EE' (4Td 0<H@lD P d H l x \ x 4 T ` h,< MW ?(  4<? o`L  @ 0!]G `0@,))aC@  $*9 Q(  *9%@@*9C @   *9##1@ /#1( @  ' & ?,'#@ ` _@ _P P. !o -$u_   lW        1      0    # .    # +     . @   .`   . @   .  ( . 0   Mp6h50  &  0 5z7 5 #q ? %qG  zP   :  p%  z b r y  @z GR D=   5  p% %/ , w 5 35 a/P0-l (@1 GGB 00B B   `5  0 5  0=  5  =`P  < n~~ A @P  05dMT - %dMT - es  dMT   )\ ,@ K - ( `JQ  ,@`P@- 0R `R 0`~~q EY~%a03lOP2~~~~~2;~~~~~~~~~~~&'DWa6,Yi6+, 0,.>LLCP"P% 2      0 0  17 11'1'     G '   ! " # 5 U d !e"@#@#g@ %@&8 .W**P/?+2 2 ./?/@/0R+<1(5@?3BG4%22 w                           ! "# $ %&'  (  !"# $)&' *+,- ./01 2 3456 789:   ;<= >? @ABC@ABC@ABC@ABC@ABDE@ABD@ABDF@ABDF@ABDF@ABDFGHIJGHIJ1 KLMNKMNOMNKPMNOPMNKPMNLQMNKRMNOSMNKTMNLU? VAWX VAWX VAWY VAW VAWZ VAW[LON NN NNR Nr M#Mf E#MVEMV E/C C C C D DDDDDDD D D @/@I C Cp C C CCCCCCCC C !CCC CCC#$CCCC#CCCC$CC ##I MM L MBM M _C C C` C C C C C !!AANHbN LML L M@ @ @ @ @ @ @ @  (CC (CCp (CC (CC #CC#CC(CC (CCS(CC $CuC $CC (CC &CC&CC$CC $CC &CC(CC#CC$CC $CCp $CCp $CC CC#CC$CC $CC #CC#CC/(CC $CC (CC $CC #CC&CC)CC )CC $CC&CC(CC AGA A AA AAASA A AA AAAkAA A#AA A A AE E Er E Ew E E E E E $GuG $GG$GG!GG#GuGp$GGp !GuG!GG!GUG` #GeG` !GuGp $GGp$GG$GG&GG#GEG` #GeG!GeGGG`#GUGp &GuGP&GG&GG$GG&GGp &GG&GG&GeGP #GeGp #GuGp #GGp#GUG0 #GuG &GGp&GuGp&GGp&GeG` &GGp&GuG`C C C C#C C C C#C C C C C C C C#C C C C#C C C C C C C C#C C C C#C C C C C C C C#C C C CCC C C C!CC CCC!CCCC!CCCQ!CUCP CCC CCCCqCUCp #CCC C#CCCCuC C!CC C$CC$CCC!C$CC!CQ$CUC0 C#CC #CCCCQC5C` !CCC C!CC!CCC D D D D D D D D D D D D D D D D @_@/@/@_@/@.@@@ @@@ @@@@@@O@@ @ @@  @@ @@ @@@@AъAADDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDLLMLvLLMLLvLMLLLMLMNNNNNNrNNrNNNNNNbNNbNNNNNNNN@ @@@@@@@@@@@@@@@@@@@@@@!@!DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD@@@t@@  @@@@@@@@@@@@@@@@ @@@@@A/A)A/A*A.A+A/A'DDDDDDDDDDDDDDDpDDpDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDCCCC3CqCC C C CCC CCCC7CCC C CCCC CCCC5CCC C C C C C CCCC$C CC C C CCC @@!@@@@@@ @@@@@@!@@@@@@ @@@!@$CCCC/CCCCCCCCOCCCFCCCDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD@@ @@@@@@@@@@CCCC,CCCC&CCCCCCCCCCCCCCCCDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDuDDDDDDDD D@@@@@@@@@ @@@@@@@@@ @@@@@@@@@@@@@@@ @@ @@@@@@@@@@@@@@@CCCC% CCCCCCC! CCCCCCCCCCC &DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD@@ @@@@@@@@ @@@@@@@@ !@@!@@@@@@ !@@!@@@@@CCCC% CCCC)CCCCCDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD LC)I@$@D@d Lc&I`@@@ L*I@JgJfJeJgJfJeJgJfJeGJAJ2J&J M)I@@Mp MpMp@ Mp)Ir@ Mp)Ir@ Mp)Ir@Mq Lq MM L )I L M $JJ'JJ$JJ#JJ "JJ,!JJL L E EB EB E E EB @@ @ @ !D @ @@ @ t@ @!@ @ !AJ!JJ&&&J!JJ&W&&!J&JJ&&!JJJ&&&J!JJF&&&I A2A+A 0PA+A / A+A-A 0 A / A+A - L/E EBEBEEE EE E E E A/AA A/4B!B 5BAB@ 4BaB` 5BB 4BB 5BB 4BB 5BB I@@d@@@@d@@@@@@@@@@@@@@@@@@LLLfMLLNN2NNN@@d@@@@d@@@@@@DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDJJ'NN NN NAAI Lf#M&MFMfMMfMFMfMIMMfMFMfM L M L M MMMIt|(4L , P 8 8\<X(t0`dD 0 l!4"D##$t%%%%l&&&&d't'((((((8)l))))*,*d*** +$+@+P+\+t++)aC@  $*9 Q(  *9%@@*9C @   *9##1@ /#1( @  ' & ?,'#@ ` _@ _P P. !o -$u_   lW        1      0    # .    # +     . @   .`   . @   .  ( . 0   Mp6h50  &  0 5z7 5 #q ? %qG  zP   :  p%  z b r y  @z GR D=   5  p% %/ , w 5 35 a/P  O, . 5r r   `O  3 4??@<  OP7  ?Q?P (x< _ -lP _A` ( .`A@ ( .A ( .  ?  UYL ) 8  YL /0 U YL /8   (YL '     MNJ   J p J 0o( 0o /0 Po<>L( G0o,222u.../I/-]2/1111///)0e0422-0007.p--.S-".T.,,,-6--22222222613/3t33322222222223564]546054j65g454N4g46354N4g4444055j6]5A65556 4)4x, CP"P% 2      0 0  17 11'1'     G '   ! " # 5 U d !e"@#@#g@ %@&8 .W**P/?+2 2 ./?/@/0R+<1^_2B 4%30O5/6/6/           !"!#!# $!# %&'() &'() **!# $!# %&'() &'()  PC)FI$IDId Pc&G`III F DIEEEEEEEEEGEQEBE6E" D)FI$ID DDI D)FII D)F"I D)FID Pa DD PA )F PA D $EUEV'EwEv$EE#EE "EE,!EE"AB/$AdBe0%AB/)AB.%E)EEP/PgP%E*EE&E)EE"AB$E'EE ABa"AB.#AB.#EE #EqEp 'EQEP 'EAE@ #EaE` #EQEP 'EAE@ 'EAE@ #EaE` #EqEp #EE 'EE #EE EE 'EE 'EE #EE #EE 'EqEp 'EAE@ EQEP #EQEP 'EaE` 'EqEp #EE #EE (EE (EE EE #EE (EE (EE J0Jv J J J J0J J J J J0Jv J J J J.J.'AB_(AB_'A3E.EEE'A43E0.E1E2'AT3EP.EQER'At3Ep.EqEr'BoF&F7FFFWFfFwFF#A2E/EE!A4E0EEAAAAAAA#J'JJ J#JJ'J JJ)J!JJ&`&a&e,#J'JJ J#JJ'J#JJ)J!JJ &&& 'J#JJ p q u#@@@ŮpquP&P6PFPVPfPvPPFA"A"A2A2ABARABARAbABAAAAAARAABAAArA2ArAADDfDfDfDDfDFDfDDDDfDfDfDDfDDfDDfDfDDfDvDDDDfPPGAAAAAAAAAAAAAAAAAF#PDUDf DDf DeDDeDvDeDDeD6D DeD FFPA!A"tAA! A!A"AAt!A!A!A"AA "$EE((!EE((!EE(($EE((*EE('($EE((!EE$$EE(('EE (* (EE ($$EE((!EE((!EE(($EE((*EE('(*EE*EE$EE*EE$EE*EE*EE''DRDf DDf DbDDbDvDbDDbD6D DbD F JA AW P/J &J!J"`J!QJ !J!J"pJ5aJ !pJ"J &J!J"`J QJ !J!qJ"`J/a J "*FJ(J$JJ (JP$JQJR r(Jp$JqJr r(J$JJ r*J&JJ "*PA((J$JJ (J$JJ (J$JJ *J&JJ "*PA@\<Pdx`t  < ( 4  , l T H\hH)aC@  $*9 Q(  *9%@@*9C @   *9##1@ /#1( @  ' & ?,'#@ ` _@ _P P. !o -$u_   lW        1      0    # .    # +     . @   .`   . @   .  ( . 0   Mp6h50  &  0 5z7 5 #q ? %qG  zP   :  p%  z b r y  @z GR D=   5  p% %/ , w 5 35 a/P@w GE   O    3 z30Q  3 Q@6l? @E@~~ GG: -0: C  -l O-l 0? -l ?`Hl ? n~~ A @Hl 35\T / %\T / el   5w  5w # \T  @- 0R `R 0oV8.oz  *}Kh 3L|2];|X;NyX-wDm}&"D, $B+CPP%@                 !"!#   $%&        ' ()*" +,-./..01 2 3 4 56 7856 856 856 956 56 56 :; 56 6 ./..012 3 4 <=>=>=>?@=>=>=>A=>BC=>BC DEFGHIJK *E   ;   u# $+(k#(+_6RfrfRFB626"&_ C C &!+/*&/&+!__BBUU 2+-#+2/p&p(+ ;  +*-&&*-&`*-&`/+('(p    / B #/ #;#/ ##-2# +`2/+ &(+ ;  +%-%%(%-+(%(! #*&w)!-2#+p/+2& ;  +-&*&-& *p -*&0((/1+`   *p* --2+#2/+&(+ ;  ++-&&+-&`+&p+ L             G    /             G                 G        + ; $ U " G &5 ! 8# u   S S S S; S S S S# S SG S S S; S S S S S; S S SG S S S S# S# S S/ S S S/ S S S S; S S S S# S SG S S S; S S S S S; S S S S S/ S S S S S SS  4u  ;u   "!   ,   &% :u U # B!u &% ! 7#e # $ 6&u +% & ( & # U  #u !e T ( ( (d( (((            q #  Q e  G A e ! W Q #!  # g! Q U  W! A E  !  !  U ! W A E ! g Q U $  # $ #$ w e $ w a e  g$ Q U  ! $ !  w!  w!  W! a U & " #"  #" & &  q  W" $  & $ #&  &   # &  #  #&  & #  /   /#     /#  /   ; ;   G    t###  %%%% &&&  (($(D(t ) ))  &&T&&   $T$$t $d $  +/&+G+/&(-N%%- ( /&+E&/+1(-K-1(2#+=/@ +/2  0+4#62+ 47 + &6-L97<>2 7<207;k7 6`228+`0 /+Q&&$(+e&#&a G rk G S r / / # #  _ B R_ R_ w v U ;) + $ _( ) - / a/ / a. 5 5 U 5 e e U u _ !/ "/      *  #* * #* * u* #* * *#'*#*#*F-&*&*&,)1)&*"&^0`g _T     hCgf_ !&%`X !!&%K$ !Q!&% $p!$!q$)( ''p'q'p',+*&$ ^r____//OR//# ` - qE v - q (  2 G FW    &&--&->2&-&2q&-&2-2L0/GL0'S '3$A2' q $''$ c' $'$ s q r*&G-*&-*-/,(*&-wgw!))--))))-)-0++2+/++2+2/gWG7'_30'2)70''&)7$''&)7 '?oW7 & 7 ' 7  f     'H`|T 0  , P4|L\pPXDt$0 !(!!!"|""" (*%? H +@ 2C* 5 `J ; "` #` " @ .  `:J 0 5NT   5if   5if   5if    5if  5if 5if 5y   5rf   =l ( , (  #  #     S&####c$$$$:$$%%L%$?&u%%% &T&q&t#,, 0b3a <h `0@ G  ` @3  p   @ ??/ 0` 6BNZ1!2wtvgIJ7BI~a wFFtܐ/0daѝ!/=Ѿɝp1=-Ğep2B A0O.` cQ +Qaߕ;N61D6O$ÝMb gf-.! G$ui9ٽs~y'drOBNwgwq l/>J׳I\6'2zpq|ǹ)7嚯I̻kd1t5Cwy9ƗyCy-zulcpzNY!}zyGEJqz`'[cMp.C}y6qjYV] yS[Kntpr!3/Iٕ7">9Ye -p_iWy6'y' mwi=nyCi[;YO2ÿ)W{II9 Gyy4>ywWIg_)ǧz-{a,II]|MIVl9rw'iy\izzs}|| syv]ýtiyt~By{Nyc}9zogM}S#yyy9zҟ]yS9 6y>׫k@Y|Oi}{:6ӐުSΰ7j:r 0;'3! d1 Bߛ"orN:=-m#$JO5J11iN;!4} U}WCMWLon,e /2/C$^%#52ٚA5kOU`ٔB14w&b'&'W!I/P J/q&jR*%!{ LrON?=_K,<-z ﮳2E:'/dD!2=I,?  MnnžnB% CW .ڰ>5b͡T5 !,ATF܉0߽/5@<"`/ ͝4 @1nq!:B1"0==ްo#싰3#1" "_>"> !NQC#Ӯ+# A 32-""./@ .ދ.$"P=N-  rA+aA @"31M /0ݞ3!A// M% n Ӱma 6_!#N` ?ݰ !A#.!>̰laaAG ܰ$> "m0Ev"$Cی۰C"R "N3qͰe tS> !"_а?3Ѱͮ1/15 3.>1T>;-02ΰ4# 6@/1N߰A&  A`"@/ # $=`> ߰/?"@ m˰b A1-!4"A5!0@@ aFӰ0B2+.ݬް?  /ڠbM/QF!ޠS]/ްA"1 0d_} ! 3N߽.G4!50!!@cQ@?Ѡ$}? 1p̱;! Ϡ<0#4Q!#"#P$"N2Pڠ>32 -Ϡ -/P Q _7.Л "<ά ޠ,a]6B"3ν! o?5 4? >ʱ51.=Bo.S4٠B"NΠ۱ҐPB5^C$A0 L̂_O ѿ!-=O`/$ ] !Ӑ^|aA0@ ӿ> 2/Rk}y+)4֞~ i+)| z:>y r2w͙< y-qAqr0ID6KvtSY|5 {ˠO@/r9D+7yp9GI _; z%Gy ZݙYT9}z_~0< gr5wy@ p-Yw9ǴF W dtgp_֡w-c ܗr~M?l AD3L$ ,ON 2Hq}3BB/0@t.+@ `1E0 ! 3?COC@%- 0?߰ ?]˦/M -4$/ .> ﮳2E:'/dD!2=I,?  MnnžnB% CW .ڰ>5b͡T5 !,ATF܉0߽/5@<"`/ ͝4 @1nq!:B1"0==ްo#싰3#1" "_>"> !NQC#Ӯ+# A 32-""./@ .ދ.$"P=N-  rA+aA @"31M /0ݞ3!A// M% n Ӱma 6_!#N` ?ݰ !A#.!>̰laaAG ܰ$> "m0Ev"$Cی۰C"R "N3qͰe tS> !"_а?3Ѱͮ1/15 3.>1T>;-02ΰ4# 6@/1N߰A&  A`"@/ # $=`> ߰/?"@ m˰bܻ#D2ܼ#C1ܼ3C!̼4C 42#D2#C14C 43#D2ܼ#C!˼4C#D2ܻ#C!˼4C#D2ܼ4C ˼42ܻ#C!˼43#D1̼4C#D2ܼ4C4C 4C/ܻDB˼4D/۫$T0۫$T 4TʬEB%TU/ʬU?ʬe.%d FQʜd V?FQɝ6bٝ&bɞ6PW=u&`v 7^ruf gÞg vr#4dB""!%BC"!2t3B3/rtn2PEQ7$N@LT3?./-/ڙέ ١˟ Ͱ/<2d5CC2#""!T2B2DSCC2!"DUFTC!2ERC$ 4DDFt!171vfD1ܺܪVTC"0ۻܻ#EVg333342!fNEgeeTDDD""34DDDVTUD3334DUUUUUTDDwvffffVeUUTC3.+_3DETDDCB 3"̻#4TEe1"˪ް˪""33DDEUDg5uWVffgwwvfUD2!ް쫰3DEUfgwwwwfUTT3B̻ݰ3EUU!˪̰%A$5f6bB"#3fT24DD32"""34CFSFSD#1߹ʰ 6^ʫE"34CtD"S$<ڪT61D$DUgdeF 7 ˠ"3#B0"#4C$uD%CweTeC40BB!#< ܻݻݻ=گۛ˽ۙʞ̛̙ܻ˭ 3c>%O,S޳C"4DgUwwwwwwgueUUTVRU$5dU1 #S0ܽаn۬ٛ٪˽̻ͼޠ˻?4V3V2d5Gt6vB55UevfS5TWdEVvWDC143TEEUUUUUUUUC4CC3#U42!.3"!@G"/0tݰ̻˻˽ "ͺ ʛ˛ﰑs1͠EaM"""504 ##B#SEDD2T-?CB! B0."A0e OܫܬΫ̹ˮ˪̙ˠ, A ?"f## QQ/!C327TvETTWwgDTg2efFDC3C3C4d42/##w3A덻sD&a0N-ーN鼽۫꼮ͫ ߰ۙ4!0C1"$D5fEB1!0!"72UA&ODgcwWT2CVTCe3#333E1F2CB%#2F";ϼ$ ܩް߹ΩݪʫO61aeVV2"""#A$44STQ3$CDDDB%S5!2&0U"S3!!"DB!  #CEU32ɬݹ۬#Aޫݪ̺۪ %2B3""GdvED3322DUEB113#0SF!43C35TE05c$CD4EdEC #T%A#_ʬ԰O =!O.Ϋ魼˹̹͹ͼݻ1$ ʰ=A5223C"3B3$WeuS234v'r4EA0A WUvEtV#!!N# аO0ݬ˰̼ݽ̼Ͱ ̻ڛ̻ݼݮ42! E32-AD. "&df5SDEDWvSU44VRfF5DTDD3VDA1$-!#4#1 5ffD!ٝ(E˼̺"3""#3s"3333BB3333"#33;s"#332"3312"#33s""331s""333A"33331A"3333;""""#3 ˴#33330̾c""#333c""#3333A333333:̻2""#3333"3333330!"""#330˻!"""#3333̻C4DEUfff33:"!""""#33333˻R""""3333333̻@#EUUVfff3333̻eC3DUUff33333?̻B"""#33fwwwwwww̻@UUVfffww33333:̻2""Ufffgwww3333:̻@""Vffwwwww333333:̻"333333DDDDDDDDDD4>̻Q"#3334DDDDDDDDDDDDDDD3̻B""3334DDDDDDDDDDDDDDDDDC3=˻"""3334DDDDDDDDDDDDDDDDDDDDwwwg˻2""334DDDDDEUTDDDDTDDDDDDDDDDDDD333332˻S#33DDDDDUUUUUUUUUEUUUUUEDDDDDDDDDC3333333333""S3DDEUUUUfUVVVVefUUUUUUUUUUUUTDDDDDD43C344wwvfeUUUUTUUUUUT""!˼̰̼˻&UUUVffffgfwwwwwgffffffffffUUUUUUUUUDDDDDC4DD3wvvffffVeUUUUUDDDCD4DD33fdSfTTUUUVDTC322 ̰˰̠˻4TV#33DTUUVVggwwgwfgffffggvwfvgfffffffffVUUUUEUUUUUDC333334CDD433332#33#433FdUDCfEfgfWUTD$3$C#R4D#2UeSb1#!BBA#2"45BCC#344DDUDCD32"ʍ"E/CB2%41!켮#4B- S1 !1=4v)GGt33D2/ȼꭰ%.ڻ"14PEuE26S-԰/̻ >.@!W[6dwšYy}2M{i:}w2!IzO!yב@۶ٓygyM} }23?>~O<@ 1+ӿZL"1CF.* = p-bL0Jo,Y] T< 3"[?}>E0nm oM?": 34L/+. -NO/^?0l Yأ"QM ^" c0M" 59_4/[/vl9/?U˫/ G0 !]C_#c".&" !!"B!S_! 1221%!ݛ?ΰ0_԰?#41O"۫ݰ-Pt#ӰL%0%>ݽ"߰?!s $rE NLSf413AFɘͫR7,ETE0B̫ڮ""S2!$2##d$ڜݽ Ͱ5GB#˽1@͛$3"̼"/%gc !4dE0ʬte3/ݺVe?1T'tSڙ62#1̺#wweB2!!6VvUBٙR31"ۚ4wwe3"#˙"2$5U2 /쩙wwtU!f뙙%US%UU@B0  3wwwueVcu1Vd3"ʬs3.ۼۼʙgwwvwwvUAoR  "v#.dwR?$WAT 陙3A?./24B1AEww_ΝB="TC!52ީ6r!ڟGtC^̢_=9(;N2,M0 BJD`obAE?5O#@\M_S?$/1Ab!ʐ5>g.QRݻTCA%s53/D!ɛ$C!!$C1%SD/̨#UC"캫3"#!ݻͰEVvCD۪"TVT ߠ! $d4d˺#C2"ܰ"#3D3""34Bܩ34TDDB!ܰ#4DD3"!ܻEffTD1˪4FfeT3!ܺFfvUT2ܺ4VffTC˺EfeUC2ܻ4EUC3" ̻#3DD32˻ޠ#EvfeC3 ̹$DUUUS켺#DDUD2!ݣ j]Nݰ @R=M.밑C2 +J> AA0>-mްr$!Ҵ zi0 ܰ -<.Ɠ  $5# :\:?,* @ 8N).+:?0Q_oIi/K ~11 ĵ=+N>I, 2 䠥1`٠bEKiZ2,=.1߰   K>N N N*~/Ѡ"%ְѰ=M*M]; !8MhM[===O`@A#г#4ED 찪" 3#3!ܼ"""3D1ʛ!"#3ESʙ"̽DC!C42.˪532#1$C"!#A3Sް#3#14R͞"C7T #D.#!CB-ɭ#ﰯ"CBݽ/0330˚rp<#4 23Nښ0? #W4߰#.23O!0 #P4# /#1" ῠCʯS+vQ7 ѰQȯQ@ 웰4EC4S "ڻ#D""! #1ް̫&UT!ΰ/ ﻰU3#3"3 ?ܿb"VEJA ߰`5Fg2)NΰTU##"?4B"*0CT032.?!B̰!!!ۿ#@D2D0"VU.#/ O$=S?(CD>5?!Sѿ Ͱ/А ?!S?3N% ﰐ=1O3CC܌ EUg!!"441F= 2$2ݰ1#ΰG 'o 4!B4.FPbC #/B찜 !1Bް7^"W)_Ͱt 1v`" 60V""13b٭ .r'O3G/V,B31ۿ$e R!@аvT 1!034,d!!ۿ#0/V02Bۿ502 ˌd"۾A"3?U/"35.d/S˽3B"2ʭ1 ߰4U/ʽ "4?۽!#C!!Ͱ4B4R1C#/ܽ^ݾ̾132ΰS" %UOܼ!C 7"2"E ""/ܼ4S!!3EC""DD>C2c"!"" ۭ3!B##04Cڭ#!"! ܫ2"!۽3"2 # 4D31""!۽C""" ް"4/ڛ!DDAʽ!ܰ"4"" "ɝ""/14 /T4C 4D!!ɬ1"! ˽B"2!""33 "14C3 !찮A$!!˾!ڝB"̽DC#4""40 C 4"!"B%132!,3/S/̠6e3"X"// ҰC#1]Ȱ#.. C-߰"1POC?ܾB6 $밼Cۼ3$bNDN̠sEg@ݰD=1""UیQ۬5@̰C"?"d  >T. t 0232ۿ5@ߠ4.2##3A/4O4OU3 F>44M3/U /C2#ɽ#4?۰" sزeuT0ڿ$/E # !sꮰ "!2"%ˮ%0ܰ4.21RAT-1.1ߐ2U.#.⿬251ʭB#C#c 2ݐDA ʾ$/A#1"42@ڿ٬ۼ˪۬#C0#C2pB%R@Ȁڼ߀ې pA3V4cA / #3CEe4EVUDgvC2_옛Ѱ ܪݳ˚"#4Efw4DDEUUUfܻ5wwweTDUUTDD334DUUDDC332""DD332""eTC"uU" ˪EUUDd1#4VffTC!"!̻$DD1""4UUUVwfgwwfgveUfvfUgwvfgwwwwvfeUD332!TC2!ܺ#VUVUf3233""4DeVdÙ"4C23DC"4D3egvBܻ˰˰ʽ!5S!4C24UT3EfeUgwvfgwfUVweDDT1̻ü˻3#D#CVc˰밾/BBECFUgfgegTD ˻é̻ޠ"3DUfwDDUUffwwDDDDUUUUffffwwww"3DUVfgwwwwwffeUTD33"!eD2̻Ù#EVgwwfeD3"˩Ù"34DUUffwwwwwwwwwwvfeUTD32!˻êwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwÙEeD25UC!ʙÙDB5vfws 3E.v3fBa'T?EM5QA.1 ə2dgdWEvwwwwgwer!A! ܾ#FUe4Q6D5e3VRA@S1$413#"$ ۼܻ˽ܰ30A?3d #!4243UEUECDB4C3ߺʽ̰0$d%QE!D5dT!EB$CS#22$"ܩʰ 6?Pϰ31B4USv$EfUS"C ̭˝뼺̰۬ΰۺ#!C#wWvVfVEC#T0 誰ͼݰ2`"gQgG1 C!0/A3rB?!ܿۼ젛#C !_?!40"!/D2v ΠA 2b0A n5dMSN!؜=-Q=1  #?2%!2ݠ'Q4Af&e5!#!찾؛ݠ/ !! C""2Q'FqQР 빰ܼ̠꺛 ES"2!"4" U$@D4!%F1 ݰް!$"#2#!3TA$Dac3!E?R EAA$1E/ʠʊ!!A# Ш<ȫ VАW@Π/R Π$UAd,͠"3E5V!0   / >3DT>/#D$#2"!/1D! B̽ݰˬC22"#wqS>#T#OD-ΠD0ɜ̌5%DB- ܠ ːz?@ 3 #@t/C@Dt ʮ̼л޾ 3/!dD33eR2"B0ꬹ̐+A4A24C35CDB2!>.͠ȉܠݻݸ렛 F2"Ec#B"0C$O$B3CUvT01- ̬ʼ˺ߠ!?1#"S#U!#3#@0$..ްޠР/. 35'$134Df1D뽰ޠR5!B!B"4D/$U$#Tu혬͠  46SE$WU"./2@5E!1/bG,#/T!2F@5B/޾Aՠ"2R>! _ c ڋ  >"۬ 42#B 1 . ݐ0 ΚTC2S/3$2@D@5e dC 𪻻켼#1$ $R!B 1"#ۼΐ52A4#3D5u33D33#!ۼ뛐ȟ˽͐܉EDEBFdD4T3CDB""4231ۉ˰RDA$/"C1#B$Fu#"5Q!ܺˠ ٘b"!C#C!D "!eˠܼѐ >&B"C4D##!2ۜ2-2͐߫ 02GAC/"A!2".Qۿ˾ڝܩ"А3S3.c4!T! 2M".!"CC"#32!#C!.͐/ΐ˟ ͺʐ!˼B$A4#1$C32T.SA ݺʜސː  ! #!4C!$B2U ΐܽCР#B#4!!FeFf/3" ̼O#o21ΐ1%26CS ސڼˌސ1v$$C$32!ΐ 1?.. !#B# B@5 ""#=s.MB/5!E 50r Esͼ"4..2U3A!C#/ۿpu+~?#!# 4FVUD"!E1ݐ˫͐˽C"D? 00SS"#4T2޽/n ߀5 32VcF2%1_-Oݬھ1TTʽ&BDd#/#0vD3e#,܀N1#2$!! PfUb6ې̽͐! ːQ2!C/.C04&C#AQΐ̼ހ&/@!1Q@uBFQ!wOЀˬt1ɜʫٛ E-uR4S"FQ4/BF.qB Ϋpd2B221"2"E-@p˼ WD!12  3s%3Aـڹ ހ޸ pGR C ?  DO$>pOv?.@pp 0Ȫ A"T&CpBE5PTpcbpGvE$,p/?pۋsSA4cWCED46DTS3A˘˫ݰ$DEUUDTT3T4"!˚̽ΰͻٰ"ݼ˻3$eEGEEeWfwevDS" ۼܪ"33T6tWVDDU4eECDuU"!۰40쩹ʼ̻3415BD3V4e#C4CETETC"ݰߠۈ̼˻$233DEdF34DDEUEUD2ݰ̺ߠ츫̺̻B2""5UUE#3DDDDEUC2ݰܺߠ"˫˰˻˼˰"#!"#UTE#333DDEUD2ݰܺ".̻̼̻""!#UTD"333DCEU>m4A,"+!.OO+N\߰m  - m N @k:NK2ԝ1.+b;0, // 1?o6"m"jAþ;0$Zӡ/N߰ IBK&0!ã+I#<]*#LN2.>J-俰N;կKMI/,NM:^ M?,^< ;N !;>]= (X_ L0> N+ K;0J0+[ ?>O= ,#I>- O?M;?"->+.;, L 1mΰLL0і "-!.Pİ=.0共õ.İ>.-,_- -ó J%- >°>ա/ӄ=/ް>!o?-_)"/ .M.M ..N.@*M^ =K}//XO>> *^/Z=\? N P " y+>.l]MO- Z?>:m?/,hBXn%K>LK 2 >]= -=-ӰO,#>j;BYN . [1 yaŰo. 1> ^³,-޲@/-:.a$"n//ԣ >>-,+1?Լ[;\<]Xm M > PZ/;<!M,= ;_\90?Ⱒ-ԠZ/ >0=@;"-[M0 Ա [1<.3„/.-Ӡ; ^,":>ŰN[/ N ;Y?/<0аN,lp:@jkҰ.?] ?Ŀ<>=,N I^m +.^; M+L>=-=;.[>+o ?1+ ->?>@+40:.徰>/H=  ѥΰԲѰMO*n(T ,? ,^NѰ+NK^Y=";kT,N O ^; j+] .!]N#~>,N N#<l= :?#J ?ް|=.<19;k >J(a+<ǰ-0 qXڰ>+:-?[!敕 Q ð = !!\ Nn? ^ _;<*  KN M;|m! /lѣ.1۰^M.1°氡K/*|O!K0 ?-,հԠ m1Ɵ/  Lm:.>,+^,- >]>-N+A ?=аN<@H#[?!0L-/+=18L0 j8",N .;;Oǰ=LX!1.]1 P ?קɠ@> !B O<i, =LY =׮l-=\=> # ??Z/-M{Ki@8+/ >9.*} 0!?,..ΰ㠰=K.>Ѱ[ nհ1氢)3+N(0O M h} ?X{ XjNҲ(M;}.A ± (Y C+,-0|~;.>m0!/9+ް+ > -/-+0/à.*\KM-0O== * zN/[>!<,  "æ;߰K-> \⯰>/M/,-N-PN,N֠-РIB-/!/>y_L-/  O>/| İmN ^=/ԑ<> "/. ]> /<_M_;]Դ];=.>,-.)_⠇:N>-JL/>]!.?\? 4 /߰ liBX:b ş[-%; n]MUW!--, !Ӥ]-O;?{ X2̠xIl;<0屠j=--L-];;!Mӯ<ΰL,.8(_+^ѰN䠐<0 y[*M?,.LLO:P;;1j:,]ߠZ¶|1O0-L>M Q,Ҡޠ\K\ծԠ\䠿i+@)#=Š_-><Դ>,_N\=j? NA~ _>?!!Ԡ<LO=?+}Z.M| 0. .\ <-\5۠=./ !~!=Р/` ,L-T.)?  }+r_*! 9_QmM,M o=  Р/ ,"P!.0 Q > . 0䳐;*  M㠿0 > =-^0+3\ <=  *°./.Ѡ a?   n0B Zbh>,=N* Ai0,.L2L\~M>M.. N]m>< ^ ?РM [<; .3Y*mZΠ-2-1,.. /kݠ0> # .:OΠ ?.Ԑx /Ynӑ:, ../ᠱ13=- ҳ.<8!*}!0ޠ@- 1>+M-1:Mj0[0MA0hN>;o3] +]!.[㱠>Ų-? .֟悐#2j2 /Š- ].,ѐO NL=]"ԯx !1 O _*! >.. ?,>M N/- _.NY+ >,%@>_ΠI-:/-K-Ľ1 RO +P<ݠO,?@ð,/!+Z^Ԡ " oN А\ ,/.+,K?:aI>L=+4-Z!+Y=;!HPX^M 7+m~ ? ԱӱNԠ-ĔjQ 1 ]0 Lߐ3 .АLKh1-ᐰ !m!Z.>- ,ݐP #?=/Nj Ԡ>J.^Ѡ,/-<' ,_  >N/ //1? *䢐=!Lϐ }+"\ :3 =3iMM 3 3]Z 1O]^,;?Ґ@]1{k0Ϡn2nY,-M+BL-, <I" !ߐmkX$ट]Ɛ?Nѐ? [.4M0 1Y \ ! O L"uD2Ѱ P/# CEb;0"!#2"ugeS1?ͪ #2"3$r%c!!0ݪ1#C"@$4s3t""-͚ڡD""A6&2f"ΙݾԽܽ"41"CGBF"͙ɛή4A"T"V!r6"!ٜͩ ή23B"T2fOS410ɭۜ03D"EAeA3B>ɬܜP.25"ERTR1C=ɻΜ1"%"6CSSQ,ʻܰۺu?S%##6ESdB˻˽ ܰݬ%AB%35VRd ۺۭ ݰRR$45WbU@̼ܺ ܰr@#5#DgcU!_찚ΒV0%2CgdD0?ݺ$ $%BCgUCOκ 5 $$C3gVBO  0##D#WFS0 @#E#fVS!.A#53eVcͿR%3Uec D$DUed.4!3UTdc˿ 403VDdc" ˽۽ @3GDTc#̼2!PQ#GDTC3̼콼 pB#VdED3̻쭼 "FR#UdD3B$C#Ud43@̼!3"#EU43O\̼$0#"#EV2CO̰ #@3#5FBD/˽̼#B3#5ER4̭̰ 3C3#4DB4 ̻+vw223D23 $$ 2C3432 ۾$4!"33$#@۾42$"##@4"#$2"#0 켼#433#2!$ 켼"#433#A!#"343421!#̼0EgggwvT"E ̻"4#3CC"!̻"4344C! "3C$DE/"3C#DE#3C#DE  Fwv"DDO3C"DDA/3B"4UA/3B"4TB 3B#$TB.ݼ"3B##TC-"#B#3D4"#B"3D5!"#B"345!"3B"324!"2CeVtv<""?٨TEfu"21B"UEffeVCr>2!ژ"VDgeUV4P0 3FEWeUV% !3FDWuVG%$FTVeFT$ EuVuESB/#1*DuVfESO!?!2+DvFVTRN"1!"*TfFVTC-2#+EWFVd3 $"-EWVFd$!EWfFe"4!EVvFT0$1 EVv6R=#A""Q DUv7B+"Q"""Q4VvFR2R#/"#Q4FwF23D#"#S$FgU3۫2%#"#S$Ewe"3%4""S#Ewd13%T20!"S#Dws/#$d2!!"S 3A>#$dBAS 24ws,#$eA"1B 2$wt4eB21B˼3$ve4fRB2B˼3ve陛3VB52Bۻ##teڙCVS522ۻ33tD陛SVb4Q".#CtRSVs3b!" ?Cc@CVr$R!?53>DUA"?63-DUt!"4EC/07# 왫EEu"3DC/172ݙEEf!"3ET/"EBܰݩEEf!#DF "D@̰ι5EV13EF!0򨉪 C?˰5EVA2EEA0ɉD.ʫ5EVR25DB1隊4۫%5FS35E51 $ܫ%DFT35E62#ۻݺ$DFT!#5E5b#ʺ͹$S"""A!ι$C#"""A! ʼ#SFU2#ED4v𨙚-ʼ#SFUB"ET5g 񘘚,ʼ#SFUB"5T5f0𙘚 ˼#DEUR"5T5fA˼#CEUS"%d4f4و̼#DETT#4dDfDʘȈ#E5TE24cDfD-ꨫܼͰ55TEC4dEfD> ۼͰE4TEC4SEVE/˼Ͱ54TES4dEWU캫˼Ͱ54TES4cEVT ˼Ͱ5DTDd4tEVc0˼Ͱ5CTEeEtUfS ˼Ͱ$SDDVEtUfS0˼Ͱ$SDDVEuUWD!Ͱ#SDDWUuUW32̼Ͱ#TDDWeveWB2̻ܼͰ#"!"#C323B"ܼݰ"!"#C32#B"ݻ̰!#D23#C#/ݻͰ"#D23#C"Ͱ!#EB3"C!̼뙛!"#EC3"C0̻ꙛ!"!#EC3"CO̫ٙ!""#ED22CO̫؈"""#ED21D?̺ݰ"!!"#ED2"Dܼܼݰ!!"#DEB"Eݻܼݰ2"##DEBT̻ݰ3"#"DEBcް24""2DDCb ڽڈ˫!2 $""33DB"P˾ݰ13"33DB"@˭ݰ2$! "43CB#0̼EWt' "$34B#˼̻3Q1$C433̼3S"!#C322˼3U"""#C#31 Ͱ̻̻3U2"3D#30!껻˻4UR!#D230"뼻˻%Vb"!#423 #˻ft2"#32$ ˻Vf2UTVfuW.˻#fg3TSUfUU?˫#4RTTTVEd0꼫#4TTUD6Eq!묫$3eEGC56q"뜪4GweUFC36`#뚩#4feGS26A뚩"34guFbB6!!왉"34ggUbA6̼"34gwuC4 ̼"433CC!!̻3Egv4DC 3Vwv/$3NP-ݰN Gg}>, !$.,̹   "]- ,s"Lǻ$-r$4ΰ2+DE!?ϰBT"t ڿ=02@0ٱ02#@00340034 @3D/@314?02@%? "B%0"C !"D!."D2.2DA ܽ1CA̾14!+콾!'5+ AF6 BFEݾ ۬BFEܾ۝!"UT/ʞO26D!ɒ=A7D2ɴ?3651۾λ/aF6# !λadE50Ϋ/BdES̮Cc6R˿/EC'P̺ /"U26Qܪ"U"DaܬE"%Bۯ52C16!B25 %A1#4041. 4 B"-4!PЬ3"P ޭ ްCF&7p # #4."C NB"b N2bΰ {@b  .@ROBO26O!5@CAͰ3+F.1@ %/1 0?ۡ1O# =/^$/-NW> .t'#袰= !02; ;A>A) ;2-@91+9@31 >.;0/@ 12 Nn/A2 0ΰ[ҝ`#-QN#P!??>ް?!?/?߰/!$.A߰AD $`ˑ/Q C 3}ɒ ?bBC-$ma۟"45?! .DE !!  `"! 0 1 1!.@K!E8 T/>8ΰ2%H; d=ҟ"$Hۡq JqK.0$:>0 !; =>-/<>..- '.!%--WL#5,f{1%3=4 4-.f%-,c%,!A,% 2+$ ΰ E!=1-ϰ 1BO=sY#/p!Oc)0N0a l$3 ~~ ?B{N!DK|$ " m "!ܰ>M$#q$  5~3 BN/۰ !/ݰ ?/ 5#@ϰ! 4B0!4Q .CAD@N.0aϰrN ]+4nO=.em?-B  A /0 54FcW2312#2$5F5#N];!"DCFfvgwwwwwwwwwwwwfffffffffUUDuD2˻ݠ!25C!ܪ̺ݠ"%W""33DDUUVffwwwwwwwwwwwwwwwwwwwwfffffffUUTDC332""vfVBC˺˻̻˰̻͠ސ4Ew""""#34DUUVeffww33DDDDDDDETUUUDDDDDDD333ffUUDD33eDTC2"!ˠݐ̻̻̠̐̀p4R3p$B$U2B$C4DUUVg""2334DE"#33334DDDDDUUUUUUUUUUUUUUUUDDDDD33332""D332"!2 ˻ˠ̐˻˻̠ݐ""334DDUUUUff333334DDDDDDDUUUUUUffffffgwwwwww33333DDDDDDD3333wwwwwwwvfffffUUUUTDDD333eUDC3"!ːݐ"33D""3333DDDDEUUUUUfffffffgwwwwwwwwwwwwwwwwvfffffffeUUUUUUDDDDDDDDDD3333333wwwwwwwffffffUUUTDD33"""̺̻̐̀""34D""3334DDDUUUUffffgwwwwwwwwwwwwwwwwwwwwfffffUUUUTDDDD3333feUUUDDDDDD33333wwwwwwwwwwwwwwvfffeUUDD3peD2˩̻˻̐̀˻̀p3"#4DUVfw4DDEUUUVffffgwwwwwwwwwwwwwwwwwwwwwwwvffffffeUUUUUUDDDDDDC333333"UUTDDD33pfeUTDC3"`D3"p̻˻̻̀pp̻p̻pp"3D""334DDDUUUUffffffwwwwwwwwwwwwwwwwwwwwwwwwwwfffffffeUUUUUDDDDC33sfUUDD32"Qn1B#3%C ͼ#Sd!ʪ46VQDvS۹5Wd0#Ve2 ˙#5eRܩ4fD캛#VS!ʪET"۪5T1$T2˼D2 ̼3d3 ȉ#Wd2ˉްUd"ڪEU! ܪ4S2۰3D!#31ꈛEwC &fBuCɜޠf2ʛUB렫FB$R21dDE ܼE2U@ˬ됼$B61̐#!Q!3f/03M $S# $f&-eBUN툀FUWb˛ڐ23Cݫ"$Tܹ$T!#EAʫ#EC˫ߐ5R˻ECܐ4C3C$D/$S!D˼S!ۼ42됬4B$C!$S"#D2˽D2˽ސ41̐41݀gS!ʙfSʉeT ɚVdɉ#4242ΐ43 ܻ#C!퐻#D!#3!۩4gS ʚ$UTܪ5C ̀#BpFU!1pʫ#C2pʽ34!p"2p1 pD1pU3칛p$fT?p$fe ܸ"424B4B4CpgwAʈ#C pVwS뙀31p5vf!ܼ#2p1Upf2ڪp6UB쪻p4TCp$D2pT2pU!pD2pDp2ܬp$Bp42ݼpB!`4g2!`3ES`3VB`%e`B켺`wAʪcfC򵶤M @kZj^M[.=-.㧻\ /.Ա[4OY]ųm.*1IkԐ9{Q2;Zjmդ\<-ӳ ]/䴢><,:Z`][= .ųLYZk9$ J[-:!>^k ?Mů+B <+?,K]A\ NJ/@>Jz*@I[N<ŦPP. Y0J}I .-.,\J վ+_ IJLõ!ZMI*\վ/Zi`  ^>;Y=MM]/ZP>X<=/-.⵱Ja ]I[=+Z?=K]-M+\/-,M ű.>=[:/=@? ;+ձİ| -ްI\ o,OK?. +/$1ݰ.  ^=/J-?./L?OM2!L=^Ӵ-?.* N. ! hL..N+ *[ =PZMO-*. ;^?Ѱ_ӰѰ-ӣ?AX.L*0Ѥ|L> -J< y<-Nz1ՓY<ְ[\/@Y [O=Ց:/ ;Y ;[*x2 ~>/ ,/ /-x/"2 ].°.?\.O->°߰, [Nl+M=M;L[/ Mу.,?@, [A ? !H<\,L+0k1->.M <L*0-K,*:L..;;O>ⵥ0aҢN就Bj/0;,_YZ<.=-. 1Ӱ-,.ZK?.MXo)1;LҰ Oӡ \^-򅔳 k 򓰿㡳J.㤦[ h M-+,Y99l1K@ LԳ/ N\>-ln;Ձ! .m-/ @;].-><0KZ0à[-M+  _?OM"# ӰMߠޟ焭Laà&M+㰰!?<X1j+^H/ΰ-ҥư\=L""9 mz?//:" j/߰ IPN;#\=䰲?ơL;Z>-0L*#[:@Z-  n,0 0а^㳳ԡ / >;Z\/L,K;y*ΰY+LA=0,$,/ -ӡ-˰= N),MOǀӱ߰[^o9/m k?° ΰLK0;!K=1;,^_#\ðҲM:> -! ]j-N. Li\ ϰ/l,:[ðL O/L 2<-#><=ְӠ2\?Mː,K/A0 :>:> ? ZIN?:-^,Ұ-\/8n 0M..Ӱ0*?>N.,K +?1%M+(=M$h@\!2а$vvT ˪̠#EVggT2˘$5VgwwfeUD41ݪˠͰ"3DEE5EE4DCC21!̻˻#4Ef4DDEUUUUUUTDDD33eUDC2"̻̰4V4DUffwwwwwwwwvfeUDD32"̻"#34DDDEUUUUUUTDDDC33"DC2!̻̻ݰ#4DUffw4DDDDDDDC3333"""C3"̻̰"3DUVf33DDDDDDDD3333""DC3"˻ݠ3E#3DDEUUUfffffffffUUTDC32TC2!ݰ˻̠ޠ"3DE"334DDEUUUUUUUTDDDDC332"C2!̻̠ܰ"3DEV33DDDUUUUUUUTDDDC332"!˺̻"#34DDUUUffffffeUUUTDD3fUD3"!̻̻̠̐݃,BۼQ"RXN2 "0Q5+0Ϲ޼" D# /1!$ DQD$A020ݸ#?RV" Ϻ ߽A#@"/#ܰH˝!?c:°4A0q4U>O0 ݼBQV`0 ϰ콿"B/S/ΈڎPDaаn%B303ޯ3!@A/#0%B5Bq.O-DC3`NF2?1#s/D  6C0~c>)̰!5vR" ܜRV!? ?!ʰΰe.$R2@M"<q]/D~PK2&$r9̽/03P/=4 S 0߿ ޻SS2p찺$15B\޻̰"qtgEb#R "VC30 а3 ܳ !$1  DΠ?,@ cc#2O@Ͱ.VvkAE5ݬ젃MSTڰ2U1̰ 4A#/ݠ! M_S. "@!2] ܠ_b!V ""-ﺻ 3%@ٰ$oE@-%2ˠDBB࠽#3>V1V 1#1#%" ڐ ,"14Fd0$3$$ OD/Ѡ1# C%c0Ι$2T4d!"D402C$cAC/ A/5" !uA랐&Nou"#3ݠ>  ܉ C@""! ͺ쟠 27C#^1Р NR%@eސG_!o4An˫ΰ@ 3! /0E,^ 0C-ߐ̿"! ΐA0!1ݐ " !D$.P@@B2.ɐ,U331%ݐ2#@6P4&D ۬.޼3"#3_݀ȹ' $23"ڐޮ /1C ΐܽ 2FDA3/̼5O2ܐʭ/aN31U`$``2"%1!Ѐ#?t@6ސݽ Ct3  ˬ뫭  !3O@훻 !"#C ̃ݺc_#!"WR43B1۰""̠E+Cwu!ΰٚڙ߰"˻ܻݰ!53Wv#C#U2""2E0Su4CvD3BB.3T#VUBF1%u2!fA5B˻˼ܪܹ#3"EeUUfVfdEfC3wfdES!$UD243C"!!#C$wDe3VwdDT2Fd6t 1۪˻ ˾۩˻#3!$UDEVwdEffS3EU2"DC3EUC2#D!Ed ۻ˪eC5S$geDDVS"4VS!4 ̺˺ ؊˻C4C34ffUEfeT3ETC!!"#4UC#ET2VT2̺̻ް4BEVT4feBVTT"5C ʙ" ۼܹܼ "2"4UUDWveDCET3C2!$ww2#Ed32"#e3ES˻ډΰ2#ET#EVu2#VS33Fe ۪˻$Sۻ˩$!#DC4VfeDDUDDDD2" DED#4UC#33!5eUS˼̰̼ʉްT!#DVd25eD1Ve1!˻ܻ˻ޠ6.˺˻˻#3"#EUUTEUC#EUS!42FD3DC332"42ݰ̰"EUSWe3"#VS#3"@̻˺˩̻#2"33DDUT2#EUCeTBD 4U333DC"""42"!۪4C"3Wd334T3#VS!3D캫̺̰"!"2!EUC334ET3D23D"3EC"""""#C!ܼ캉""$VT25eB$UT0ܻݠ30˻ʙ3"!#DC2#4C3ETC"" CT5#DC3332#D2ܻ4S#4DVC#FdR" 4Cܼ̻ޠ/ ̻ܺ$UU2"FvD"#""#5UDC""!%ffwwwT4WD3""˽ɚ͠5TEFFeB4DD25Be.˙B˼ۻ̺TD2$ETDD$ETCfwS""""C!Vf4D3""3"3342Ͱ!Vd2334C33dd۪˼ݠ3˪32$T3DDE!4DC4D3!"$#4C"33!"DD2ܻET43332DBbf2"˩"ʈ˻˪"4T3#DUS"3DDC2"" 53"3D2"4D3""! ܺ6vgDCC!4C!40˺˻ۙ"̼ۙ˻ܼDC3"#UC"4C3wwvS"#"!6u#3E4D2""#323D2˼Ͱ#4EB"3B13B˪˼͠ ̻̻˼33!4C"2"!"4Ef4D2""gu!#D2""#2#4D3""ES""!"A%>#ܨ˼ޠ۽!˩̻̻UDVvDgef!"W33D22"$""332""43D2""!3 ̺D2EUCC"$v1#At˼ޠ̺쪻˻˻31"4C T 3DC34C2"!5weA#E""32!"34C33C!Sʈ컪4DFfe0Wd!SVcް"̺̩ܪۙ˻̻f0EfeCDD"EA5#EUffR3C3!#4geCEVff3433!!ڛݠ˨FvT15B32#13$ ˪ܺ۩!̻"#EC4gR"$TES5wd3D3D2!$UTEUEfUV4D32""D32ˠ˫#ET!$1#DD B#1̻ݠܻ̼̻߰D!34CD2"""3DD4T34C!34DDUUDFwwwvgvT23wcʈ2D0D4042ۻް̼˰˩˻%fB#DEB"2""6d!FwwwDT3!""3DUUDEVg33DC""""BىT#2CCCS632˪ʙ# ۽˻˻$2#34UC$2!U!!4ET2$UC4UUVe#D33"""!Vv0۠˫$0!C"1V@17B"Ͱ̺ۻߐFO똈̺˻5e!$S#13C" 4UB#2#D34UUTDW433332""C2۪4 fUC44fAT!D!˻  ˻̻423"4D1# 3#VS%w3DC!2"4ETCDVffwgwUUfTfe3C ۙ""CgvS F쩙 ۰˻WAwgD1"!VS!5ET2!#4DC4UDVgwfUgvUTwfS!C!$AC14#532$3˺ߐىܻ˩˼"#CTEvB wD2"!U4C""""324DC3EUffVfffUUT1""!!"$3D"4C U15!"ݼ̻̻ܺ4e4fVvS$wVvEF"#C!"3D343EeUVveffVeB""""˼2"A%u /2˩˼ސ ʰܼ˻̼!#ve1$4CFeUUC#3##C"3C4EDVfVUfwfSwfgT331#CODD!FU03"!۫ޠ˰̺ݠ$tD1gc"D&3#fT2"3E2"3343DEeUUVwfUDD3""2D! $B#2 "%@3DC̼ܻ˪̠"D/3F@#4UD2D4""3324DUTDVfffeTD3333!˻feCD2ھ$1#42"ɰ̻ݠ̻̺ܰeTT3$C3332#"#2#DDDDEUVfffTC4C33!2$C/ۼ"4 v.ͩ33EfVvܻݠܰ˻͠"3C#vS 5"EC""4""!#33C4DDEVffeED3D3""!#C2/ۘۼ!C"2ܠʰ̻̠˻wUAٌF !332"3E"#333D3EUUffTETD333"C"34VeVT̼3˼ڬސFS$Vfe"ݰ̻̠Dv B""#D3"!#3"3C34UVUUUTDDDC2"!S%vVe4gf ܻ!ʽܽ˼4132" ̻̣#FeD2̻24UC!/ΰ#DC"! ް#E2!˽ܺD#C"ݼ2FUT!ʛ!EUS ̩$Ufd!ܙEfS!ܙ4WvC 쫻#VUS˾$DUBݺ"#D2ܼ2UgvBۻ۬#4D2ʾ4DD32#4C3!ݺϰꈜgUDC2332!ܼ۬4DDS" ܻ34!"˽ܼ34S"""42!" ˼"$UC"1#D1#! 5d4C24C341DD33!43340D33T #2$Cݺ4"EC2#DB۪#"3UC ۻ˼$C$DCʫ"DES˻ͺ!%4UB̻#E4UB˼͸$4U1̰45d2̰۪ET2ET2!̻EC2"ܻ̺&DD""ܻʚ7DC#1ܼ˼GEC3!̰7D33!ܼ$D3C!˼쪼WC4C!̼ۼg3DC!˽̻f4DC"ͰʫܬE4D3!Ͱ̻ʾE4DC"Ͱ̺ݻ54DC" ݰ̺ܺ53D3" ް۪۫E4D33 ް˫ʫ54D33ʬ54C33 ʬ54333ܺ6334CݰܺF33DCݰܪF34DCܰF33ECݰ˪533EBݰܼE23EB̰˻E"4U2Ͱ˼V"5U2Ͱ˪D"EU1Ͱ˼C"ET1ݰ˪3ET1ݰ̻2#ET"ݰ˺ES"ݰ˫#EC2ݰ̩#DC2ްʼ#DC2ްۙ#DC2ް˽3DC2ʈ#DC2ݰ#DC3ݰ#4C3ݰ۫#4D2ܼ#3D2ݰ˼#4D2ްۘ"4D2ޠڈ6"4D2ްۘ4D2ʙ54D2ʘ4D2!ݹ$4D2!4C3!ܩ˪4C3!칙%wwvRʙ3DC!ܪ3DC!3DC!ܺ#DC ̺3DC ܺ#DC ̺3DC˺#DC#DC̺#D2̻4D3ܺ4D2̻4D2ܺ#D2˼˫4D2ܺ3C2!˼˻4C2!ܩ߰gweCۻ˻3C2!˩߰gwvC˼˼$gweCʩ߰$WwvC˻˪$gwvBʙ߰VwvBʪ$VwvBʩ߰VwuC!#VweC!߰FweC!аVweC!߰EfeC" аFweC"߰EgeC2 аFweD2߰EfeT2 ߰FveD2ްEfeT2ܼΰFfeT2ΰEfeT2ΰEfeT2찹ΰ5UUT2˪ΰEUeT2찹ΰ4UfT2˪EVeT2착ΰ4VeT2!۩4VeT2착ΰ$UUT2!ڙΰ4UeT3 착ΰ#EeTC!1ښΰ4UUD3/۰Ͱ#EUTC!#1ΰ$EUD3/۰ΰ#EUTC!32ΰ$EUDC۰ΰ#EUUC!41Ͱ#EUUC۰ͰDEUC!41Ͱ#DEUC۰Ͱ4EUC!31Ͱ#4UUC۰Ͱ4EUC!D1˽"4UUB۰Ͱ4EUC"C" 4UTB۰Ͱ4VUC2#32 ΰ4UTC۰Ͱ4UUC2#32ΰ4UTCʰͰ4UUD2#4C߰4UTCʰͰ4EUD2#DCް4DDCʰͰ4DUT1#UBݰ4DUB ʰ˺Ͱ#DUT24U2ݰ3DUB ˰˪#EUT2ET2!̰#DUB˰˪#4UD2!FT32 #4U1ʰ˻"4UC2!VT4B"DT1ʰ̻DDD2UDUS#DD1DDD3$DEUSͰ#DD1̺#DEUB3DUfCͰ#4D1̺#4EU2"34VvB ̰"3D0캰̺3ET2335wvC̰"#D ̺ܺ#ET2!#42"$D/ۻ̻4EC""!#42"4Dܻ˻$UC""!4C2"4C˰̻4D3324C324B˰̻4D3323D324A˰˺4C332#34C231ܻܻ334C2#34C"!3!ܻܻ#3DC""#4DC"!# ܻܻ"3DC""#4DC2""˰ܻ̻"3D32"#DTC32˰̺3D32"#ETC32˰̺3332"#ETD42˰˪34C2"4UD4D2˰˪34D2"4TDDD2˰ܻ#4C2"DTDDC"ܻܻ#DC"#DDDTC"ܻܻ#DC"#DDEUC2˻ܻ#D2"3DDUTC2˼˻#C333DDUTC2̰˻#3333DEUTC2 ˩˻33333DUUTD2ʘ˻#2333DUUUD2!˼$UVwv3DUUUC2!쨈̠#DVwv4EUUUC32 ʈܹ#334DUUUC32̠ܹ#334EUfeC32ܻ̠쩚#334EUfUDD2˻̠۪"334EVfTDD2˻̰˰"334EfeUUD1̰˰"334EfeUUC2ܻ̰˰"334VfeUUC"ܻ̰˰#334VfUUTC2̠̹̼ܺ#334VfUUUC2 ۪̠̩˼#33EVfUUUC2˪̠ܺ˼#3#EVfUUTD2 ˩̠̺VffEfeUUUD2 ʙ̠ܺ$UeVEffUUUD2!̠ܺEUWEVfUUUD2!̠ʙDEWEffUUUD31̠ʩ#DEWEffUUUD32 ̠4DWEffUfUD32 ̠˪"#EfefeUD32̠˻"#EffffUDD2 ̠̻3DWUfffeUDD2 ̻͠#UfffeUDD2 ͠ˠ#DWUfffUUDD2 ͠ʰ4UfffUUUC2 ͠ʰ̻4UfffUUTD2 ͠ʰ4VffeUUUD2 ͠ʰ4UffUUUUC2 ͠ʰ4UffUUUUD2 ͠˰"$VffUUUUD2 ͠ʠ4WVfeUUUUD2 ͠ʰ$VfeUUUUD1͠˰$VfeUUUUD1͠˰$VfeUUUUD1Π˰$VveUUUUD1Π˰$VfeUUUUD1Π˰$VfeUUUUD1ΐܩ˘4VfeUUUTD1ʈΐܩ˩4VfeUUUUD0ʘސܹ˪4VfeUUUUT ʘސ쩚˪4VfUUUUUT ۘސ۩˺4VfUUUUUT ۘސ۪̺5ffUUUUUT ۨސ۩ʰ5VfUUUUUTܨސ۩ʰ5VfUUUUUT쩈ސ˪ʰ5VfUUUUUS쩈ސ˪̺5VfUUDUUBސ̺˰5VfUTEUUBސ̻̰ܺ4VfUTEUUB̹̰4UfUUUUUBܩ̰4VeUUUUUB۩̰4VeUUUUU1̺̰5VeUUUUU1ʈސ̺̰5UUUUDUU1ۘސ˺̰5UUUTDUT!ژސ̺DUUUUEUT!ۘސ˩4UUUTEUT!ۘސ˩ΰ4UUUTUTT!쨉ސ˩ΰ4UUUUTDT!ۘސʙް4UUUUDDC!쩉ސް4UUUUDDC쩉ސް4UUUUDDCސް4UUUTDDBސ߰4UUUTDD2ސ߰4UUUTDD1ݐ߰4EUUTDD1ʙݐ˩߰4UUUTDD!̼͠4UUUUTD!ʙ̼͠4UUUUDC ۩͠˻4UUUUDC۩͠˻4UUUUDCܩ͠˻4UUUTDCܩܻ͠4UUUTDB쩫͠˺4EUUTDBܻ͠ޠgDUTDDB˻̠̻4V4ETDD2̻˩EUV4DDETB!˻˰#32#3DDUTC2RL!/.M@1% BGs$2#1gg@# !-4 d3Ȱ> -3/ @! <,s@" ݰ 9,7N_uS ݞ ߱WF\'4O>/ ϼ "24E>2!?./>#4C ݽ># 15B#CܾE!3CE31D3!ګްB""""41!$C"ʫ̩̼$EUgfuD!"3D2"ܻ˻"5CUfC""#4CDuD1ɚ̼ݰ24C!"3C3wC!ʪ̰D"5!""$C3Vtʰ1"4D!2"343eT!ۺ#T#"23"3C3vS2ʈ̼ݰ"3#E!""#3C3#2ۼ̻"334TEUeFvggB"̼̼!#3D3EeDVegfg2!˼C44UEUefVvwV2"̻̻3C$fd#33#3C#32˼24UUVvvgvwVwf"!̺""DEFv43C4334"2̺"!UUV3DC3D33C"!˫!2$TDgwwwwfWv!ܻ#2335U"#C3332"3˼34DC4EUVwfvfeU"̻34UDDTEegvegeT!˻4EUeDUDVvegUUC̻û"DEgwww%"""""UUUTDC32R#3333332""%SDDDD3332""!6#6uffffeUUTD33"!"""ܻ˻Û ]@1־֢>O<*M =ÐǰS!kĠӢ+]--? ䷠ +1) Ӏ,Iy=~Y > |/`K۰ | .);N=*=0L ѰN !O/0  !=N-Р͵ ~ԳKZ.!0 1/ߢ  1<8=QQ) km/.J} 1+!=,9P;//9 ?@1k| ==?ŐƓ Ѱ1ϰ: *> ,(4̰ޡ /?*qyC --M  52CC? P  Я-@ 2.oQ=O/1߰" {zN,1m *P-PͰAR=!!/ﰫ@ڱr ðAmhF>٧&޴N =j Y= -L?,N2!]?>2?@ Q? O -߰ ),?M=;,N/<  3Ͽ"B1а^../ > #C/O>;M1,Ű"ߠ/0 C]3"#>i;-^+! ?.-O<=- <"/԰\ ]L>K,ӰK:AN/0Xp N/":YQ._ѣ=>õ;9M<91\_A/ ї/åǠó-󥓠J +߰M?j/ ]+]>;K-I? . > 1I)?O$N=Ri=0 .?"!ϰ .-s! ^O3.A=, O?My-n-?*ӠM Ԡ* !KB_0ޠ2Ŏ N1 #=?!;A< o?01{-%!4Ѡ.O K!L>=!A.~o.K-!o J;"/Ϡ +LM+-H=.. \.MϰѰ*^A"./A̠!/./q: >/L" =ÐIo@АK=!ߠ]N\+\]/Y =@-K,0 N>>ĭ~Ž./p.1p*o-/IԐ N-ސN,O/ ,! E|0 P.0А 0J"L >p=Mģ=֟̀Oց p-qF߾QBP C-Ӏ@=""*!p>=;>-M+-,.. k// 3 .? 0<.+./. !-pN =p1pՠp`";=p Op_ 0p0,p?*pp0`)En`S I`0+#`?`.; `= `c!.fS!?ɩCɽ친2S!>=A˻ܰ#/5O%Es !/2$>ݩ޼ΰ>а"041&$D 3/ݰ ""ER $7Rf>7!$!ۻݠ B!DA2@7Vq~3&!˭뚊٠QsF2#431/CF@ݰ250.EVv0C_˪ Р3%A4ޠ Ҡ/4vҠ 븠245#4Aͬ $-߰#E?1RȞC#4wb2"1%1!ܼޠ 2EO24VC3"CDC!̰ۙܰ#WDS3#2 !"C5S""ݼ̰޼5B44ED3DE12"UWRTS޼ܽݬʺ#B3#34CESE24#!DUDA@ ˪ۙ01334TFCB3"!u$ ں C#!!" 3ESD3D#S#3ٍ̼Π̿/33 "ETQ$DFCgERED0r뽽٠ܨPޮ6V2A6ewT36dEeGb˫ޠۼ˪ 334C""!5 T6AB2̐ݸͻ̫B#5bD53DDT44!"ڙ̠#ʐ""##D2 4 ̠ А#UBF2$DB!3C3V1CΠ뚘ܼ۾1#sD"%$/5B3eS6Bڙ  ""0ۼ"?FD#C"""4A!˻ݐa_#eD22$6DUTS!ˠ ?۠1!"d1."5#r#0$.B4T!꼪ݠS!$C131 6u!R ˻̽ߠ3C""#3CC2R"3@3۠4#GEUWVe%S0SCD4Aݐܺѐ "͐ډϐ !CD40#D<˻"Oܘ #!S"tT021DC#2ߠ1."152/Ed&vEo#We>$Tܻ /̹#e2#2G4fB4DDU2!޻̽͠컫gD0$fuB"" B""D2ݠ̽쐊$3C"#C !C%SD#!32S?ȝ̠ސھ"3" "15f33C"#!$!!!".쪉ܛܠ""2"B$!#13D2B #  ˩"!ETg1!34D2UD4Aܫe˻"#2$Vt2D"#!#DCA5 А ʛݸڈ̐A3FTA""3CD""1쐼2!;˼ۼ040ߐFT !3D1FS#DTDgB쐻˨̐ΐ̹#3D4C"!1D23DBݐ ڋʐ$EwvU25fT4fT35P"ʙ̼͠ΐ!"S"$eUU34T234S ސېۻ"퀺#CDDUd30wvC!2@ހB˘̻$BUVVd4UC42ːܚͻ̻#2DT2"3DB4CEDC"#!C!E됺˪̐ʼۀ"#U2#DUgd3VC3D1$ 銾ʬ̀ݻͫ4#2#!D2"A $dWw2D41 ϐ̺!$2"!#!53F14TUC2۽4ɉ̻#DU?5Q!3D3" !%VBܼ̀ݽ4p$cC3EdDDUCCEC3"#3/#˼p-ݼ4tT"4UER#Dc!pdUe2a0˽ʀ̀ܺ32!$3""42$A%T5D2!캩쀙pݺ6s$ve#2#EB#2#pu/5!p ɯۈp̻ۙ2D3pe3BFuGdp1"2Vfg@p̼ۚp˼pC33p5TQ!#UT!pBpˬ̻̀"33CpB2#vu`dc'rG."̙"!335gwwwwwfPəܻ6fffv/۪˻Fb"3EwwwwwwwwuD2ڪڙGfTVC3"$D! vf/Fdvffc%Ageu""4S"DC6e ʪ#"C2#A3/˩"3 5Vf43"41ڙ42"/DB$Bܰ"##D C"4UgR5UTݰ"3A" ښ!밫GC#3C߰5v14C똉40ګFu!$T1B $fbۼ4C!˹$A"#5VQ$eC#/"4U0۫fU!ܼ"ܩ3DEge!4DD 4DD0"ܼC3!"6334T!##D 42˼˻!˻3DTUT33!"EB#42""쩪2˾EA#3""!Wu 3DC0%cʻܰ˻̻ΰ5A32#DB!#DUC ݰܫUBͰܼE@#D24UfS2#D1ݰ̰̻!$DD!3wd41ڰEAUVvR43 ˻ɚ#C2"#Ed3"" 5vB5UD2̰̻͠4B#3D3Wu T$S#ݠ4C"̻̼ߠ#DC$TDD3EfB#3ET!ܺ칬"Ed""!ܺfC"#Dc!D5e2T!V>˼˼͠BEDCEeB$D2ED2 ۪˻2͠4UT ܺ"""3 DC #D!# 4C۩Ͱ۪4C!#2"4US""4B34DC!ܼS2ʼ5V2!2۠"#EDU24D1VwR˪ܻܰEUC""#4fTD333ʚݠ˩5Bڈߐ˽ET3ܼ4TCDVffTC""̹ ܻ۰̻5gvTWvS3eC"#ET!4UUC쪽ݐ#T ސ۪ܠDB!44C!42˻ݰ˰#2UUTC!4TC3!ܺ%e1ݠʘ$UUC""ܻ#DC!"!ۼܺ͠˺ޠ43"#DD3TBD13DDE4D2̐!DD3˪ܺ#2$gR#UfgvTSDUT˻ܻܠ333weUUVfU2/˼߀GvA&EU1̻"3D2˩̼""""33 ې4C4U"334ET2!˼̺˪ސ˩4UTvT2FS 4C"#2ܼ5fBܻݐ5T/퀫˺ސEwvC3FgDDC3"!˼۪ݠ˼"DDD34VT2!˻͐4C""! UUUS˽FfBܻ3C2!퐪#4VwfUUC"4g3!ˠʙ$UUUfT "!۪!#EC!#BDDWwRʙ#Ve2˻EfUfeC34VwvB˩˩$UUUUTd2ܪ˺!"C$gd"4#33"̐EUT1#42pVvT!͐$UfT3TEfvT3C̻݀" #3C34UB˻EUC34EUSހ#4UUBސːUB#C"##EfUD332UUT0컻̻Cܺ#UT!#4DD2˻ސ#DD3!"4D25wwTC!܀̺̻Vwe2#4V4DUUD2!̻̀˩"!#2۩3C3!ː4UUTC24C2˺̻4EUT1̻4UUUDC2!݀EC˪#DD2!ܻ"4DDDD24DC̀p#ETC""p4T1ې334ET2݀""#2ܻ#!ܻ̻̐ސ"3DDD3T2!4VfeBۀܩpEfC!p˻"4VwweC!ܻ#Wwd3"˻ހ#ET1˻V4D3332""14UUUC!ܺp5gDD2ހ#E"3D3!܀#pveUUTC"3ܺހ4UT!̺"34DC32"p"#F4C!ܹp4VfT34pUSʘ#EVeC"˻#3DDC2p˙""!ˀ#DUfffUDC2!`#Ef˻pEfeUeT1̻p33DDUUD2ܻp$gwfeffpT3"p"3̻#4UUUTC2`3DVfT1`3D˪p"4UUC2p"p4pEVeC`D32!`ܻp˪4D˩#DD33pfUTD3332`B`""4D3!˪p4VgwfT!p˻p""""`UT3!̼p4EpgweT2!p˻`2ʀ˻p#VwwvffpUC2@&`#DD2!p˺5pgwfT1pP5gwvC"P#4DDDDC p#EgpwvS!``ۨpp4DDDDDD3`fT!ۺP$Vfgwe`p#4DpC2cۛ} ݹͯMڷ<}H݊ݻ}ܩ̍ܛݩə̼쮪߈[^΋~H݊ܟڜλňݙs