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PH10`E1U@, 00/01P 00P010X 000o/Rp- b`P \l5@606B<p/ -P @LH`VppF'EP@p!D0S@T ~p"` P@000C4 @@0@S?@@@tpC;4ㄠ$%か1㊏m/P@p0@Sp?@@@T@pP/P/P/-0 3#  ^31 N 00 0@/\00@/6000 @/\00@/à~ N0|0 | B p-L@PTP ph/MPNP JP0cCP 0S:`V 0S5P 1P,P(0S 0S0Q Q 0RQ 0R*P/P/P/ -@LM 0`Pp ?~P`p$0#:6c6$0 2[. 2 22K!0[ 03!0K$ $P ( 0Ki/oP?pP`P0 / BP.`8\`P0@S @0P`%$v<&Dp`PT 0@0 @0 , B0O0 @@Po/ P~p`P0@Sp @0P`v ?@`Pp%$<&D`PT 0@0 @0P/P/P/p@-M 0N@3d"0Pf Q $%LA4P` @00`Ѝp@/00 0@0S00000 $%L4`P/ B0v 0  O0`P Bv 0` p-L@P^P ph/WPXP TP0cMPI`V IP EP@P 0S7P 0S0Q 0R   0R 0RQ 0R 0RQP/P/P/()T|ham_InitBg: You need to set up the map and tile info (.mi and .ti) before running initbg!ham_bg[bgno].ti!=0 && ham_bg[bgno].mi!=0bg.cham_InitBg: You cannot set a rotation map and 16 color tile sets in the GBA! use 256col.!(ham_bg[bgno].mi->map_rot==1 && ham_bg[bgno].ti->col_mode==0)ham_GetBgRotType: you can only run this in BGMode 0-2F_DISCNT_BGMODE_GET<3PPa UQUa` PQ@Q@@AfhdD QQPaffP`fU tYEDtQPH`UUUPaiDQDaG aEQ@`UPDDhQaDUUUPUUUPPPPPPPqqqq@PaQA`fffVPPqqq@qP`QaqQP` UUPPPPPPPPqqpPqqQUUUUP`@q`PdQ`XeQDVe`QTPeV PAUHA@`ETVPEpV@eHUXaY`AYQ`PaP QfUPQQ@EYQPQQPPQa`QATUUPPPUUqQQAPUPQPQUUUEaaQaQ QAAp`PAaaAaaaAqQ aP`@QADfaaaAaaaAaaQP`pQa A aaaAaaaA`A@eTPeTPEWQ@FEPhePVTeVUUfhh`eTFTfEHQU`UDXUPV UA`UV "" !!!! ""3333111111111111111111sN^1cBJ)BMULTIBOOTv%d.%d Reached EmptyInt!!! This means you have an INT on, but not set to a function0int.c@  ham_MemAllocObj Exceeded OAM Memory usage, deallocate first!i+cnt<1025memory.cham_deallocmemobj OAM GFX block already deleted / was never allocatedham_memobj_refcnt[first_block]>0ham_deallocmemobj fatal, mail mei<1023ham_MemAllocVram BG mem full, deallocate first!((i+cnt)<32)Out of bounds, something is wrong with your deallocation, make sure allocation was correcti<32ham_CreateObj: y cannot be greater than 255y<256obj.cham_CreateObj: x cannot be greater than 512x<512ham_CreateObj: obj_shape cannot be greater than 3obj_shape<3ham_CreateObj: obj_size cannot be greater than 4obj_size<4ham_CreateObj: obj_mode can only be 0 - 2obj_mode<3ham_CreateObj: col_mode can only be 0 or 1col_mode<2ham_CreateObj: mosaic can only be 0 or 1mosaic<2ham_CreateObj: hflip can only be 0 or 1hflip<2ham_CreateObj: vflip can only be 0 or 1vflip<2ham_CreateObj: prio can only be 0-3prio<4ham_CreateObj: all your OAM entries seem to be taken already!entryno<128ham_SetObjBefore: The obj you want to move to is not existantham_obj[objno_target].taken==1ham_SetObjBefore: The obj you want to move from is not existantham_obj[objno].taken==1ham_SetObjBefore:You cannot put an object in front of itselfobjno!=objno_targetham_CloneObj: all your OAM entries seem to be taken already!D1)tile.cham_InitMapSet:Invalid input for map_size!(map_size>3)ham_InitMapSet: the Map you want to load is bigger than map_size/map_rot specified. STOP!size_map_u16>=size_u16ham_InsertMapFragment: You cannot combine a rot map with a non rot map.mfi->map_rot==ham_bg[bgno].mi->map_rotham_InitMapEmptySet: Invalid input for map_rotham_InitMapEmptySet:Invalid input for map_sizeham_CreateWin: turned_on_for has an illegal input valueinside_on_for<32win.cham_CreateWin: winno has an illegal input valuewinno<3Assertion failed:In File: At Line: Message:Press any key to ignore, but remember thatVMode and VRam recovery is unlikely$%&'()*+,-./0123400000000000000000x%c +-------------------------------------------------------------------------+ | Debugger Commands | | | | h -- this | | d -- display BG info | | w -- display WIN info | | m -- memory dumper | | n -- skip the next dbg_Show calls in session | | v -- BG VRAM manager block usage stats | | o -- OBJ VRAM manager block usage stats | | l -- OBJ shadow OAM linked list stats | | s -- sound stats | | x -- exit debugger | +-INT enable registers ---------------------------------------------------+ | GamePak Key DMA 0 1 2 3 SIO Timer 0 1 2 3 VCnt HBL VBL| | %1x %1x %1x %1x %1x %1x %1x %1x %1x %1x %1x %1x %1x %1x | +-INT request registers --------------------------------------------------+ +-Sound 1 registers ------------------------------------------------------+ | NoSwps Swpdir Swptime ENVini ENVDir ENVStps WAVDty ENVlen | | %3x %1x %3x %3x %1x %3x %2x %3x | +-Sound Main Status Registers---------------------------------------------+ | StatusCtrl Left 1 2 3 4 Right 1 2 3 4 OutL OutR - Operation 1 2 3 4 ALL | | %1x %1x %1x %1x %1x %1x %1x %1x %2x %2x %1x %1x %1x %1x %1x | | WININ0 SFX OBJ BG0 BG1 BG2 BG3 WININ1 SFX OBJ BG0 BG1 BG2 BG3 | | %1x %1x %1x %1x %1x %1x %1x %1x %1x %1x %1x %1x | | WINOUT0 SFX OBJ BG0 BG1 BG2 BG3 WINOUT1 SFX OBJ BG0 BG1 BG2 BG3 | | BGMode---BGs-0-1-2-3--HBLI VBLI VCNTI HBL VBL FRCBLK VCOUNT VSET VMATCH | | %1x %1x %1x %1x %1x %1x %1x %1x %1x %1x %1x %3x %3x %1x | | BG#-ChrBB-ScrBB-ScrSize-Prio-Mosaic-Colmode---------------------------- | | 0 %1x %2x %1x %1x %1x %1x | | 1 %1x %2x %1x %1x %1x %1x | | 2 %1x %2x %1x %1x %1x %1x | | 3 %1x %2x %1x %1x %1x %1x | | HAMlib VRAM memory manager stats (0=empty 1=allocated,FF=end of block) | | CBB SBB-> 0 1 2 3 4 5 6 7 | | 0 %2x %2x %2x %2x %2x %2x %2x %2x | | 1 %2x %2x %2x %2x %2x %2x %2x %2x | | 2 %2x %2x %2x %2x %2x %2x %2x %2x | | 3 %2x %2x %2x %2x %2x %2x %2x %2x | | HAMlib OBJ memory manager stats (0=empty 1=allocated,F=end of block) | 1-FE are the reference count of this block. | %4d: %2x| HAMlib OBJ list || HAMlib OBJ shadow OAM linked list stats (the ham_obj array) | format is: tileno for entry[prev_in_list < list_no > next_in_list]active | special tiles: 0xff end of list Start of list (ham_obj_first): %2x %2x[%2x<%2x>%2x]%1x +Dumping from %8x hex -----------------------------------------------+ | %8x - -- %s+---- q = quit n = next p = previous -------------------------------+ | Enter 32 bit Memory address to dump from (ascending) | | Common vals are: 06000000 BG VRAM start | | 08000000 ROM start | | 02000000 EX WRAM start | How many times should dbg_Show calls be skipped? OK...cu (hopefully) ---- Entering Debug Mode, Interrupts detected and halted ---- ---- Entering Debug Mode ---- --->Invokation message: %s dbg (h for help) > %c I don't understand command "%c" ---- Leaving Debug Mode, Interrupts restored ---- ---- Leaving Debug Mode ---- 0123456789abcdefghijklmnopqrstuvwxyz0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZchartohex: invalix input! ((((( AAAAAABBBBBB :tt_sbrk: Heap and stack collision C# (110020300;8#800;00:8#800:00`08#80000=8#80000<8#800<0098#80090090O/00000#,0<3 / -L`p10CS0c0\2>3# 01100>3 00#1 0 0;8#800;00:8#80000`08#80000=8#800<00<8#8000098#8000090@TR p1100 000 S0!0b0 000A8C@T`0/.PQ# P 0  0A8C08S0 00