The biggest difference from the original game is that each player can now choose his class, instead of being limited to a particular one for each joystick. Thus, instead of having a "warrior" or a "wizard" (for instance), in Gauntlet 2 there could be a "red wizard", a "blue wizard" and so on. In addition to the new class system, new level designs were added, including the possibility of encountering them in altered ways by having the playfield turned in steps of 90 degrees. Other new features included the enemy "It", which upon contact would make a player "It" and draw all enemies towards him/her. The only way to release this curse is by touching another player or entering the exit, turning any level containing "It" into a fantasy filled game of tag.
Все тот же старый добрый Gauntlet. Все тот же вид сбоку, один из четырех различных персонажей бегает по лабиринтам и собирает сокровища, а так же ключи, чтобы выбраться в другие области лабиринта. Как всегда в подземелье много привидений, которые просто роятся над скелетами предшественников.